Quote Originally Posted by Xirean View Post
Then the solution would be to find a way to bring that engagement up without alienating people who just can't operate at a higher level. I will not ever agree with the idea that people with disabilities don't get to play the game. If you raise the difficulty without keeping those needs in mind then you risk making it unplayable for them. I also don't like the idea of majority or minority. Accessibility is my concern. Do I think the state of the game properly reflects that? No. Do I think it can be improved? Yes. But I want those improvements to be done without throwing others under the buss.
That’s exactly why i bring up trusts though. People can still have that engagement without difficulty by running trusts. No one, again, literally no one is saying they can’t play the game. You’re making up scenarios that no one is even stating. The people advocating for more engaging and slightly harder normal content aren’t going around saying f people with disabilities. But i will say it is incredibly difficult to balance a game around the minority with disabilities. But that’s why trusts are a very good option for them. They can get the full msq experience without having to worry about difficulty and they can go at their own speed. It’s a win/win. If at some point they want to play with other players, there’s loads of casual content tailored to that. Deep dungeons,maps, i would say eureka/bozja but i haven’t a clue if that’s too hard with people with disabilities.