Quote Originally Posted by Voidedge_Ragna View Post
Players on here deal only in extremes. When players ask for something more engaging then faceroll, the first answer is "do savage", why cant there be anything between faceroll and savage/extremes. If a tank can solo a dungeon or raid, maybe consider addressing this. We don't ask for a tank nerf we ask for something more engaging.

Why cant 4 man content be tuned to the point it needs 4 ppl to work together, is it to much to ask for this on lv 80/90 after you done about 200 duties and have like a 50-75hours in combat? Let players who are here solely for the story do the dungeon with trusts but anything else including roulettes should not be doable by 1-2 ppl and 2 players afk. That way they can get their story done on easy mode, they wont need tome gear if the hardest thing they do is a dungeon with trusts.

Imagine doing a EXPERT dungeon that needs a healer. Difficulty in a game should always be a incline, we are not asking for a wall we ask for a incline after hundreds of hours of combat. In FFXIV combat starts as a incline and eventually it becomes a straight line.

Up the difficulty of "normal" content and give players who are not up for that an option to enter with 100% echo for no tome reward and no raid reward. If all you want is the story, you don't need the gear anyway.
Criterion Dungeons are coming in 6.2. It sounds like they might be the midcore content you want.

And regardless of what you'd like to think, players still need gear even if they aren't doing the most difficult content. Dungeons are still tuned around certain gear levels. No one is going to make it through Dead Ends wearing Shire gear. Even if they don't need Radiant now, they will need Radiant by the time the 6.3 dungeon is released. How are they to get that gear if they're not allowed to earn tomestones and can't do Savage to get the equivalent ilvl?