
 
			
			
				Aye even at Ilvl150 he's still easy. However the difference is for less skilled or new players the boss doesn't melt instantly. Takes the sting out of the story when the big bad they have been building up is a complete faceroll.
Last edited by Asako; 08-14-2022 at 06:53 AM.




 
			
			
				No even at ilvl150 you can stand in every AOE he has an you will suffer no repercussions for it, the fight is just too easy it’s got nothing to do with ilvl scaling





 
			
			
				Well keep in mind, they're not up to revamping that part of the MSQ yet. If they stick with current trends, it will go to a solo instance or 4-man duty. They gave the end of ARR back some of its teeth with recent changes.

 
			
			
				I know and it's great what they have done for the old content. I still believe the Ilvl cap would be a nice stop gap though until they get around to reworks. Gives them more time to concentrate on other things.




 
			
			
				Why should every instance that’s not hard be revamped into a solo instance or a 4 man duty, thordran works well as a trial he is just too easy, much make him as difficult as he is supposed to be and it fixes everything, he doesn’t need to be fully redesigned


 
			
			
				And next they're taking some away as well by nerfing Thornmarch, even though it's already easier than the new Ultima Weapon. I have no idea what they're thinking.
agree with thisNormal fights are fine difficulty wise, not everyone is as good as the combat as we might be so just let them get through the story and be on your way.
My only gripe with the difficulty however is the item level sync on the last bosses of each expansion. These should be heavily restricted in order to give the true experience of the fight. A lot of new people don't have the luxury of playing with 8 premade and ilvl sync on and it's always a shame as when as a mentor I'm going into these fights that were so good when I done them back in the day just to see them melt and ruin the entire buildup of the story.
The last boss of HW and SB are especially bad as they were both huge spectacles that just come off as boring when you beat them in less than 2mins.
Most people beating the last boss of HW are capped at 270ilvl when storywise you would only be 150 after main scenario. That's 120ilvl extra per player. Far too much.


 
			
			
				One of the reasons older content was more challenging, especially for healers, is that we also had far fewer abilities than the ones we had needed to be used well. With healers having so many incredibly strong tools at their disposal it's hard to feel any kind of danger in most content unless you're really eating avoidable damage, and most of the time they turn that into just an instant death anyway. It has also increased the amount of DPS healers can offer to groups since most of their tools are now oGCD, where in the past they had to dip into the GCD heals more often. So I feel it's not just a case of content not being designed to be as challenging, but also the tools we have are too strong for what we are doing.
They just need to make stat templates for old content instead of using sync. Syncs will break over time, and the more we go on without tuning what these numbers look like from Satasha to the Nier Raids it will continue to reflect poorly on otherwise good encounter design.
Crystal Tower wouldn't be my abandoned daily duty if I could see at least *some* of the old mechanics again.
I decided to test this theory, I gave my 3 year old nephew the controller of my PS4 and did a random roulette and compared the progress to somthing like Pokémon sword. He lost the battle because he kept switching back and forth and using growl, but cleared the instance!! (Also got a reported which was warranted, maybe I shouldn’t do this with pure strangers trapped in their chrome hamster wheel of monotony) the point is…it’s so easy a caveman can do it.
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 Originally Posted by Supersnow845
 Originally Posted by Supersnow845
					
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