Endwalker was the first expansion I learned that there is a cap on the vuln up debuff, I learned this on Reaper lol




This is because it's tuned to item level 142 and we get synced to 270. It's a similar situation for most other story content. If you do it at the minimum item level it probably would kill you to stand in one or two things. The problem isn't necessarily whether the mechanics are capable of killing us, but how we outgear them even when they just released.
Silence was changed into Interrupt. It was made relevant at the end of Stormblood. There were interrupts in Seiryu extreme and Shadowbringers had them in extreme, savage and on a lot of the dungeon trash and hunts. If you didn't interrupt the dungeon trash, they did a lot more damage which sometimes caused big pulls to wipe.Even endwalker. the level 90 tank quest for example just tells you to interupt an ability. so i and apparantly quite a few other players were getting frustrated because stuns are interupts and they weren't working.... and the solution to the quest was use a role skill thats basically been obselete since second coil. (minus maybe a handfull of very rare situationally niche uses) and as a result is a skill that 99% (exagerated) of tanks never even have on there hotbars...
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




I have literally tried to die on normal-mode Thordan and couldn't pull it off. Even standing in every AoE, running face first into every mechanic, and telling the healers to not touch me for the sake of the experiment, I still couldn't manage it.
I mean, not counting running as BLU and just killing myself, but that's cheating.




If you eat the purple marker by yourself in WoD from the 2nd boss, you die instantly. So what exactly is your point, other than cherry picking instances you likely over gear by around double the minimum requirement to clear?
Anywho, difficulty is subjective, and can even be relative to the players that are grouped together. My first clear of P2N took multiple attempts and ate up about half the clock. It was really fun though. No one raged quit, and those who knew the fight were patient. Second time I cleared it, it went smooth as silk, and no one said a word.... yay?..
Yeah, you have to get all the way up to Shb/EW for normal content to be a little challenging. At lower levels, as other have said, you can eat all the mechs and still survive as long as you get healed by the healers aoes.
That thought process is what got me started on doing Extremes and Savages. While I don't hate Normal content, just enjoying the zones and music and all that, I main a healer, and all I do is mostly top off the tank (if they mitigate) and spam dyskrasia. I've had moments where I can be almost 100% invested in watching something off YouTube and not miss a beat in a dungeon.
That said, not everyone shares that mindset. I've met people of various roles and levels who are trying their hardest and yet still get clipped by AoEs and such. Almost all of them ask for advice on what got them killed, and plenty are willing to learn how mechanics work. Sometimes they still get smacked by daddy vuln stack, but they pull through in the end.
And hell, the amount of times complacency and just plain not respecting mechanics gets me killed in Normal content is embarrassing.
So while I do agree with OP that mechanically speaking, Normal content is pretty simple and not at all difficult, it's easy to say that nowadays looking back from where I'm at now. The amount of times I looked at a mechanic with a tilted head and my lips mouthing 'how do I not die to that gdi' in Normal mode is pretty big, but I know a couple of players who do that so often they can't get through the MSQ. And I can't be the person who goes 'lol they need to git gud' when I got mashed into paste the same way a couple months/years ago.
Honestly after getting into EX and Savage in Endwalker, Normal mode stuff is almost therapeutic and relaxing. Especially since the music and stuff are all top notch.
But if I have to spend another ARR dungeon spamming dosis again I may have to toss someone through a window.
Sorry i don’t know how to move your other thread but at least you posted it hereThat said, i wholeheartedly agree. Honestly it also affects the story beats as well. When you go through an expansion hearing about this being or antagonist that is all powerful but then you get to the actual trial and it’s just braindead easy, it completely takes away the feeling for me. Not only that but with their oversimplification of jobs lately, it’s just getting worse and worse. At this point we’re all paying 15 dollars to play a visual novel.
They recently introduced trusts now to lower level dungeons and are trying to integrate them into trials, so in all honesty the excuse of casuals wanting to enjoy the game blah blah goes out the window. They have trusts as an option, there’s no reason to continue making the game so simple for them.


Oh yeah? Play O11 and don't get a single vuln stack.
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That said, i wholeheartedly agree. Honestly it also affects the story beats as well. When you go through an expansion hearing about this being or antagonist that is all powerful but then you get to the actual trial and it’s just braindead easy, it completely takes away the feeling for me. Not only that but with their oversimplification of jobs lately, it’s just getting worse and worse. At this point we’re all paying 15 dollars to play a visual novel. 

