Clamping on to the general complaint that Summoner is now too easy and Carbuncle does absolutely nothing:
Is there any chance Summoner can be reworked in a patch, or do we have to wait for the next expac before any hope of reworking this job?
Clamping on to the general complaint that Summoner is now too easy and Carbuncle does absolutely nothing:
Is there any chance Summoner can be reworked in a patch, or do we have to wait for the next expac before any hope of reworking this job?
Expect nothing, even in 7.0. Nothing would be perfectly on track with how MCH has faired.
For a large rework, it generally takes a new expansion, yes.
However, the current summoner is very popular, so I wouldn't count on a major shift at 7.0.
SMN is just fine.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
People saying this like you also say that Kaiten removal on Samurai is fine.
It's clear that SE doesn,t plan to make you use more brain power on Summoner. I don't expect anything of Summoner at 7.0. The job isn't fun / worth in my eyes to raid with and it will suffer the White Mage treatment. White Mage has always been inferior to Astrologian in top level play but White Mage is super popular by casuals. Casuals are higher in number and easier to keep. The game design is catered toward casuals.
At the rate this is going and it may sound like I'm overexaggerating and spreading :IMPEDENT DOOOOOOM: but Summoner was the first old DPS job to become brain dead. Healers were the first victim with the removal of cleric stance and 2 DPS button. We saw signs of butchered job design is the form of Dark Arts removal, Gauss Riffle removal, very simple Dancer job. Even Reaper is super easy and brain dead; Just don't die. So why would you change a successful change? Because Summoner is a success, people play it more now. It doesn't matter if its completely broken and unloved in raid. It surprises me how it took Samurai to lose Kaiten for people to realize this.
I still resent all the trolls and memers who said SMN deserved the shit damage for being a physical brain dead ranged job. I'm sure some of those people are not against their precious Samurai being butchered. If everyone with a brain cell had advocately went against Summoner changes and flooded the forums with complains; who knows if Kaiten would have been removed? Most likely yeah but I'm trying to be optimistic.
Here's a funny list of things they could do to butcher further;
- Fuse the second combo for Dragoon to make it 1-2-3-4-5-1-2-6-5-4. Add a stronger second part combo for Dragoon. (7.0)
- Black Mage, remove the damage reduction from casting spells on the wrong element like F3/B3 to swap elements. There's a 40 pages on how to optimize your BLM rotation skipping those spells. (7.0)
- Removing all positionals (7.0) and, of course, keep melee DPS higher than any other DPS role.
- Removing your combo string break from popping Manafaction on Red Mage
You suffer from success. They want to grow the came further so it will be needed.
Also, there is still the issue this game still has spiderweb PS3 coding that limits it like how they are limited on the amount of actions they can implement while always adding completely new jobs.
The way they redesigned summoner is to set it up for expansions to come, so I wouldn't expect anything as engaging as before until maybe 1 or 2 expansions.
I'm having issues filling out key parts of my hotbar that I almost ALWAYS use on every other job which is a wee bit oof.
I remember hearing this argument a lot for MCH last expansion. Nothing happened.The way they redesigned summoner is to set it up for expansions to come, so I wouldn't expect anything as engaging as before until maybe 1 or 2 expansions.
I'm having issues filling out key parts of my hotbar that I almost ALWAYS use on every other job which is a wee bit oof.
It feels like they just didn't want to do anything at all with Machinist this expansion, seems like a lot of conservative effort for maintaining machinist as it was in SHB since people seemed to like it.
Now machinist has to reallllllly compete with a better bard (loads of QOL making it much better to play) and an already effective dancer kind of pushes Machinist down in the PHYS ranged role.
Some of the design philosophy seems to just really be #nochanges when it comes to jobs they know people like without considering how the job relates to others in it's role, as it's easy to say at least bard in SHB was a bit poor.
More than that, MCH was now actually worse due to the Queen being even more janky and heat gauge losing a lot of flexibility.
I could also argue "If MCH had the rework earlier, we would be summoning Cruise Chaser" but for EW we got Crown Collider that is by far among the most disappointing ability on level up. A trait that increases the damage of Pile Bunker would've been the same but with more control and less jankiness. But this is a SMN thread.
You can also add that to jobs that feels incomplete or weird such as Warrior maintaining a buff for some reason and DRK Dark side being virtually non existent. As long as you keep your MP away from being capped, you will never lose the buff.
Then you have jobs that feels incredibly good and complete but got even more complete with EW.
See GNB and RPR.
SMN is like this because SQEX wants it to be like this.
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