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Thread: Trick Attack

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  1. #1
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    Although, if balancing for criterion is their main concern, wouldn't the physical ranged classes have to be completely reworked so they can pull their weight? I have no idea how dancer and bards perform in 4 man dungeons, but I imagine quite a bit worse compared to other classes like monk or reaper. I still think this theory is the best explanation we have right now, but it does raise more questions than it answers. The minds of the devs are truly mysterious. Current trick wouldn't do too well in 4 man dungeons, but probably still better than dancer, bard, and maybe even mch. Those jobs would logically be prioritised first since they're the ones that needs to be adjusted the most? I really wish that in the 9 years of leading ffxiv yoshida would have learned that explaining things = good, but I guess not.
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  2. #2
    Player
    dadong's Avatar
    Join Date
    Jul 2021
    Posts
    19
    Character
    Eris Fittoa
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I imagine that bringing the current ninja into the new savage dungeons would still be okay, and the dps check is still irrelevant if the whole party is competent. I don't think those dungeons are created for the casuals anyways so their experience in going through it isn't wholly relevant either. If anything the shift to adps is only going to be noticeable for logging. Speed running dungeons will still be adps focused and realisticly the nin changes won't have any serious benefits.
    What Nin lacked in adps they make up for in burst damage. pick your targets and save your resources and i think most content can be done even if your adps is low and don't forget they have to balance these solo savage dungeons for dancers healers and tanks too.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Manofpassion View Post
    Although, if balancing for criterion is their main concern, wouldn't the physical ranged classes have to be completely reworked so they can pull their weight? I have no idea how dancer and bards perform in 4 man dungeons, but I imagine quite a bit worse compared to other classes like monk or reaper. I still think this theory is the best explanation we have right now, but it does raise more questions than it answers. The minds of the devs are truly mysterious. Current trick wouldn't do too well in 4 man dungeons, but probably still better than dancer, bard, and maybe even mch. Those jobs would logically be prioritised first since they're the ones that needs to be adjusted the most? I really wish that in the 9 years of leading ffxiv yoshida would have learned that explaining things = good, but I guess not.
    The physical range would perform the same as we always do in dungeons. We use stuff on cooldown, and do not save anything unless there's a window where a target cannot be hit or a fight is about to be over, since we can overcap on gauge, cause drift for our openers and 2m rotations, or lose our buffs. Or at least that's how I've always done it, no clue if it's optimal or not for dungeons since I've never really looked into that. Our damage is often good enough to push and I've even out DPS'd people easily on a DNC/BRD (which always makes me cry).
    (0)

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