Quote Originally Posted by Manofpassion View Post
That is actually a very good argument. If this trick change was to balance savage level 4 man content, I am willing to accept it in exchange for more challenging content. Even so, square should have come out and explained it was done in relation to criterion. We still don't know anything about criterion, so why these changes are happening now before an ultimate instead of the patch that introduces criterion is bizarre. I will say this is a good theory though, but does square have the foresight to do such a thing? I must say I'm not too convinced they do at the moment.
Mhm, yeah given that I was in the same boat of "this is an unnecessary change", I thought about dungeons first which wasn't a big deal. But then also Criterion popped into my head, and unless they completely abolish DPS checks (and even then, thinking about players who wanna clear fast), they will probably need to do something to NIN, which is in a completely unique spot compared to other jobs.

I would like to believe that this change opens up avenues for a more involved attack rotation in future expansions (I think Raiton being a combo action is an awesome concept, and kinda hope that it goes back to giving you two stacks of raiju ready or that there's a bigger finish in the future), but I'm not too hopeful there. I'm not sure where the homogenization is leading towards, and I think that's the main unnerving sentiment of most players right now, especially for jobs like Dark Knight who consistently get more screwed over every expansion.