Something I see no one talking about

If players want the game to have more small-scale hard content, NIN would be in a terrible place if it was too rdps reliant. The game is balanced around 8 man content first, and the criterion dungeons are a compromise. Current NIN would either be unviable/highly discriminated against for small scale hard content, or the hard content would be too easy when trying to balance so that even a NIN could clear.

I'd like to believe the dev team thought about this, and that's where these changes came from.