Well for the casual audience this change is good. It puts less emphasis on heavily optimizing group synergy, making it more PF friendly.
I'm not a "top 1%" player, and certainly not in uwu.
I also want to point out that I was not the first person in this thread to bring up "speedrunning and optimization". It was the individual responding to me- claiming that I shouldn't have a say "because I don't do such things" who brought it up in the first place.
But if someone do not play a job, why should I be forced to agree to their opinion? I am not, and shouldn't be.
I do not mean to be condecending, but I want my job to feel good, viable, strong, PFable- for me. I want my job to feel like I can throw myself into a PF KFF party where people have garbo gear, unoptimized rotations, slight drift, and whatever- without feeling like "oh man the other people in my group are performing as such a sub-par level that I'm almost griefing them by not playing SAM/MNK".
My argument is not that mosts statics don't optimize trick. My argument is exactly what you said - that once you kill/get gear/ the dps check becomes easier, so having one job being the outlier of scaling poorly early tier before such gear is probably something they are now looking into adjusting. Do not paint my argument as something it is not simply because you have decided that "I am the opposition" and you must disagree with me.
Trick isn't removed. We get to keep trick making things consistent for the NIN player themselves- and we get another raidbuff on 2 min filling the same purpose as trick does now. But trick in and of itself isn't "removed", it just changes the functionality for players other than the nin.
And on that note- we can't actually know for sure because we don't have the patchnotes.
World first raiders optimize everything. This doesn't inherently change anything for them outside of the fact that instead of having to optimize every 60 sec (if they have a nin) they focus on the 2 min window, no matter if they have a NIN or not.
For "casuals" this changes nothing realistically. It actually makes it more casual friendly.
My argument is that people need to calm down until we actually see what kind of changes will be happening. But from the very little we know so far, this doesn't seem to have too huge implications. The only thing being that Raidbuff/Mug alignment might be scuffed- but even that we can't know for sure.
This change with Trick was sort of expected when they brought everything into a 60 sec cycle, and realized Trick was far too powerful further into scaling.
I am (with caution) hopeful that NIN will be brought up to the same slot at MNK- good aDPS, good rDPS, scaling at the same rate as most of the other melees. And that isn't something I can complain about. If making trick personal and giving us another raidbuff is the way they have found to achieve this then I will trust that things will work out.