My response was a rebuttal of claims made about me. I can see why it would read as pretentious, and although it could probably have been written better, If someone says I do not care about X Y Z, I should be in the right to say such a claim against me is false.
No. What I said was not "I do not care about your opinion if you parse green" it was "if you don't even play the job you opinion means less on this subject to me".
Yeah this I see, in my opinion it's not the biggest deal. It's also not inherently that some players "work around trick" is that our openers are created with Trick in mind- so as long as they dont drift they end up with stuff under TA. So it certainly is not always (sometimes, but most of the case, definitely not) people optimizing- just playing their job correctly. It's worth keeping in mind that a majority of statics do not heavily optimize. And having one job overly reliant on people doing so when other jobs are not is a reasonable thing to adress from a development standpoint.
No, where did I claim this?
If you mean in the long post I qouted on the first page, it has sections cut out and is part of a larger discussion regarding how FFLOGS can be used to indicate job health- but isnt necessarily a good indicator for the actual numbers.
I'm not really sure why aDPS is mentioned here. I feel like I'm missing context for this entire section.
Cute smiley, very passive agressive and charming, still not relevant to the claim I was originally making.
I said "The first, and only real hurdle, is beating the DPS check once, at which point it gets continously easier. If one job has a rougher time meeting that check because "they scale harder later" then they, and their team, is arbitrarily taxed."
The argument being "by having one job that is such an outlier in terms of the balancing - while all other DPS have been shoehorned into it this 2 min window- a change was expected".
I don't know if this section is an argument against me, but I agree to some extent. I can see why they're (the devs) taking the easy way out, and for me personally I am looking forward to the change. The devs have absolutely no clue what to do about TA, or a ton of other jobs in the game at the moment, and just having them put trick on 2 min (after repeatedly getting nerfed due to being way too strong) is a huge relief over the other options we could've gotten.
I'll just throw it out there that I don't find NIN's TA being this whole end all be all of it's kit as if it's the only thing making NIN into NIN. I think it lost it identity already with emnity management going out the window, debuffs not needed to be kept up, and so on. Because really TA isn't support, it's just roundabout damage. Mantra, Feint, Arcane crest and other such abilities are the real "support" jobs- NIN hasn't been a real support for years at this point.
I want to stress that it's not an "argument", it is an "assumption". I'm guessing they will just move everything (or nearly) onto a 2 min rotation with just about the same value because trying to juggle 20 raidbuffs is impossible. Especially when you try to scale it up.
So not an argument, I'm mainly guessing what their reasoning is.


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