Quote Originally Posted by RyuDragnier View Post
You get it, as it feels like this has been something a long time coming (sadly). NIN has a lot they have to do for good damage output, and as of recently, the devs have stated they want complex jobs to do more damage, something completely opposite to how NIN has been for the longest (as it was complex and the lowest melee DPS). Going forward, it seems they want the majority of the support to come from the physical ranged and the casters (with the exceptions of BLM and MCH).
To me NIN is one of the least complex jobs though.

It has a lot of micromanagement, yes, but Trick provides a singular burst window as a point of focus to get a handle on our toolkit, and we have the most uptime tools out of any melee job. Only Paladin rivals our potential in that regard, and it’s localized to their burst window while we retain the ability to use most of our tools however we want past the opener.

A lot of the changes I want for the job aim to cut down on said micromanagement as well as bloat. And I think do it better than what SE is proposing. Mug is one of those buttons we simply do not need in the first place.