Quote Originally Posted by Manofpassion View Post
Well, making trick personal is certainly one way to weaken its contribution to the party, for it now longer exists. The devs will need to try a lot harder and think of more creative ways to do such a thing to satisfy most ninja players. Before they actually work on such a solution, I rather have what we currently have instead of their proposed change. If trick attack is too strong in the devs eyes, reduce how much it buffs, maybe to 4 or 3%, and buffing other skills such as the potency of raiju or dwad. The devs are professionals, I'm sure they can think of much better ideas instead of just making trick a personal buff. Using mug as the new raid buff just screams lazy. I think most ninjas are now asking for a clear direction for the job, and these numerous changes do not inspire confidence.

Once again, logs are an afterthought to the majority of the playerbase. If current trick makes the boss die faster, that is a win. Speed is the only metric that matters. If fflogs gives the edge of shadows during trick to the ninja instead, who cares. It'll improve your parse by like 0.2%. Team game, if the boss dies quicker the ninja is rewarded by being able to do something else instead of raiding
You can reasonably infer that is what they are trying to do. Could it be wrong? Sure, but it's not likely. So, when people screech (I'm not saying you are specifically) that they like it the way it is because they like the feel and what not, they are just shooting themselves in the foot.

Logs are not an after thought. They are merely the representation of everything you are talking about. If it is indeed true that the majority of the player base doesn't care about logs, then they either don't understand what logs represent, or they outright don't care about their own performance or the performance of others in a team event.