Honestly, by making trick attack personal and removing its whole gimmick of damage buff for party minute, to me they've just kept the trick attack name but replaced it with a move that does something else entirely. As a ninja, and i think I speak for a good portion of the player base, we want to support or buff our team. If we cared about big personal dps, we would just play black mage or samurai - i think current trick is synonymous with ninjas identity. That's not necessarily a bad thing - lots of classes are synonymous with certain skills, such dancer's dance partner, astrologian's play cards, and drk's tbn. Lots of people enjoy those classes because of those skills in particular.

Why ninjas gimmick is being changed to two minutes is something i don't understand. One minute raid buffs will end up lining up with two minutes anyway, so there is synergy still. The game is already chock full of 2 minute buffs, one buff being unique and on a minute cool down is just more interesting. I'm not an expert on game balance, but surely one buff being on a minute cooldown won't break the game - if need be, nerf it to be a 4% damage buff instead. We won't be happy about it, but at least it won't make us have to relearn our rotation for the third time in a year. Honestly, if they want us to not be a slave to trick attack as much, reduce the power of the buff, but make stuff like raiton or bhava do more potency. I'm no game designer, but that seems like a reasonable enough suggestion.