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Thread: Trick Attack

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  1. #1
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90
    Let me start off by saying I'm content with the state of nin and don't think they need changes. They are in a fine state since they scale the best as tiers progress. The increased crit/dh from better gear makes the rdps from ta scale very well.

    I see the trick attack change as an overall nerf to non static nins as well as a potential job killing change. I clear savage 1-4 on 3 diff jobs in pf. Even though nin isn't the best dps the group always has higher dps. Ta on a 1 min window is a visual indicator for buff alignment that people focus on taking advantage of. Also the opener will change and nin doesn't have room for ogcd's. We can no longer use mug for bunshin and won't be able to use it in our burst window most likely. Mug will need a minimum of 400 potency to not make it a dps loss for the 40 gauge in old ults. I expect them to either buff nin to top tier on dps by increasing personal ta values or to completely kill the job forcing the low population of nins to swap jobs due to the uncertainty of their direction.

    I do think these changes without more information is inconsiderate to the nin raiders. As we are left the dilemma of continuing to finish gearing up the job to bis for the ult or have to change jobs now not to gamble with the uncertainty of the changes. The nin design team already has proven itself to have bad ideas with the ew release state which caused a massive decline in the player base.
    (10)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hawuhawuu View Post
    I do think these changes without more information is inconsiderate to the nin raiders. As we are left the dilemma of continuing to finish gearing up the job to bis for the ult or have to change jobs now not to gamble with the uncertainty of the changes. The nin design team already has proven itself to have bad ideas with the ew release state which caused a massive decline in the player base.
    I can't fathom the reasoning behind it. The dev team in their own words said that they didn't want to make too many changes before dropping an ult, yet here they are reworking TA/Mug into something that will potentially flip the job on its head. I think what's even more inconsiderate is withholding this information for so long up until two weeks before the patch drops.
    (6)

  3. #3
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by VentVanitas View Post
    I can't fathom the reasoning behind it. The dev team in their own words said that they didn't want to make too many changes before dropping an ult, yet here they are reworking TA/Mug into something that will potentially flip the job on its head. I think what's even more inconsiderate is withholding this information for so long up until two weeks before the patch drops.
    My main question for them is do we not put up mug at the normal raid buff alignment and do ta first which clips ogcds during raid buffs to lose a gcd and potentially a bhavacakra during our burst window/buffs. Which would also make us not be able to use bunshin during that window or we clip again. If we put up mug at the regular time we have to insert a gcd before trick attack and bunshin clips losing a gcd. Either way there's 3 ogcds we need to use bunshin which needs mug and ta some are delayed or not get used which results in atleast a 850 potency loss with buffs and bunshin damage. It seems like a no win scenario with job skill needs/design

    Its potentially crippling, I hope we get some info before the next reset.

    The only potential change I could think of is more % damage on ta or 1000 potency and some extra seconds on it to offset it going up after raid buffs.

    The only plus is right side carries over to rdps so I can gear it in time.... But I can't even find an ds static due to not knowing if melee or rdps...
    (1)
    Last edited by Hawuhawuu; 04-03-2022 at 05:49 PM.

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