Ninja is not a complex class. It's just stuffing everything into trick. Right now, if your tricks aren't on time, the party dps suffers. With the change, since trick is personal, it's the nin who will suffer. This change will satisfy the ninjas who prioritise their own personal dps, and those who want to be more independent. I think most people play nin to be team players however - the ninja players who want big deeps can just move to literally any other melee dps class. Dragoon, Samurai, Reaper and monk all do the prioritise personal dps thing. Do we really need every single melee dps class to do the same thing, or have the devs decided that if you want a buff based playstyle, you need to play a p ranged.
I feel like the fanbase spreading nin propaganda that its the hardest class in the game or whatever is not doing the class any favours. The devs, when they do decide to actually listen to feedback, probably think nin needs to be simplified. Maybe the class was complex when mudras were ogcd, but we're a pretty simple and honestly I might even say slow job right now, there is no need to make ninja even slower and require less thought. When they made Huton 60 secs instead of 70, I was actually quite happy that they are making huton oh so slightly more difficult to manage. I would say that's another example that the devs have no idea what to do with ninja. They're making some bits harder, and some bits easier. End result is no progress in any direction. Square needs to spend less time and money on these unnecessary changes and try to create some original ninja utility so it can be a "support" melee again. With ninja being less of a support, the answer isn't to strip away its support identity entirely, but to give it back. In combat Peloton, perhaps mug could be used to steal mp and give it to someone else, whatever. These are probably bad suggestions, but I'm not being paid Square Enix bucks to do their job.

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