We are slowly but surely moving toward jobs having zero support outside of 2 min buffs.

Ever since they got rid of aggro management, NIN lost its utility in managing aggro for big damage dealers ala SAM/BLM.

Then they removed weapon type resistance debuffs, so they lost their other niche. (Although it was for the health of balance).

So then NIN just became a trick slave and almost always got hit with weak personal dps because they're sacrificing their damage for everyone else to thrive. But consensus was that there was a lot of work for little reward. Not to mention NIN is more punishing since you can still mess up mudras.

Eventually all of the rdps dps are going to be fighting for who has the best 2 min burst.

Idk what SE could do at this point to give "support" jobs more meaningful ways of support their team without it being damage related.