Quote Originally Posted by HyoMinPark View Post
I feel like healers were better in SB than they are now. Even with the defunct Lily System, at least WHM had mana economy, and more than one button they pressed 100+ times in a fight.


The issue with healers is that the developers are reluctant to give them either more damage to heal or a more interesting damage rotation. What they seem fine doing is continuing to give them shiny new healing toys that are overkill in most content because we can’t have said content pose even an ounce of difficulty. So it comes to be that healers are stuck in this most boring design. Until the developers either change their design philosophy for them, or, perhaps, take the time to observe how healers are actually played in this game, this is how things will remain.
I wish the raid/complexity/difficulty levels went back to SB. The Burn was an actual fun dungeon, befitting of the expert moniker, the raids were much better as well. Even the extremes were a lot more fun.

Ivalice? oh wow, running those Saturday night was a fun past time.