Quote Originally Posted by ForteNightshade View Post
Except nobody is asking for FFXIV to be "hardcore" focused. This is a constant strawman people love to bring up whenever someone remotely suggests the game is simply too easy. There's such a thing as a middle ground between easier content and baby's first MMO. FFXIV falls into the latter category where the game is almost impossible to fail until level 70. And even then, remains incredibly easy. Healers asking for more engaging gameplay, be it in the form of additional DPS abilities or higher outgoing damage, aren't asking for the game to become hardcore. They want something to do besides spam one button.
People keep asking for these two things but I don't think it will have the effect people think it will. More damage abilities will still leave you feeling like you're not doing anything but running the same 2 or 3 button rotation ad nauseum and increasing the outgoing damage will just turn you into a GCD heal spamming bot instead. Right now most healers already use their oGCD abilities on a schedule so adding more damage will make them dip into GCD heals more often, but will that really be the engagement they want? For healers what they need is a redesign of either the kit or the encounter, their kit needs to have some kind of interaction instead of all these independent abilities or an encounter that is not scripted and timed so strictly.