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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except nobody is asking for FFXIV to be "hardcore" focused. This is a constant strawman people love to bring up whenever someone remotely suggests the game is simply too easy. There's such a thing as a middle ground between easier content and baby's first MMO. FFXIV falls into the latter category where the game is almost impossible to fail until level 70. And even then, remains incredibly easy. Healers asking for more engaging gameplay, be it in the form of additional DPS abilities or higher outgoing damage, aren't asking for the game to become hardcore. They want something to do besides spam one button.
    People keep asking for these two things but I don't think it will have the effect people think it will. More damage abilities will still leave you feeling like you're not doing anything but running the same 2 or 3 button rotation ad nauseum and increasing the outgoing damage will just turn you into a GCD heal spamming bot instead. Right now most healers already use their oGCD abilities on a schedule so adding more damage will make them dip into GCD heals more often, but will that really be the engagement they want? For healers what they need is a redesign of either the kit or the encounter, their kit needs to have some kind of interaction instead of all these independent abilities or an encounter that is not scripted and timed so strictly.
    (0)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,798
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SieyaM View Post
    People keep asking for these two things but I don't think it will have the effect people think it will. More damage abilities will still leave you feeling like you're not doing anything but running the same 2 or 3 button rotation ad nauseum and increasing the outgoing damage will just turn you into a GCD heal spamming bot instead. Right now most healers already use their oGCD abilities on a schedule so adding more damage will make them dip into GCD heals more often, but will that really be the engagement they want? For healers what they need is a redesign of either the kit or the encounter, their kit needs to have some kind of interaction instead of all these independent abilities or an encounter that is not scripted and timed so strictly.
    Will it? Healers loved their kits in SB. Maybe not WHM but seems to me that xpac struck the right balance there.
    (2)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ath192 View Post
    Will it? Healers loved their kits in SB. Maybe not WHM but seems to me that xpac struck the right balance there.
    I feel like healers were better in SB than they are now. Even with the defunct Lily System, at least WHM had mana economy, and more than one button they pressed 100+ times in a fight.


    The issue with healers is that the developers are reluctant to give them either more damage to heal or a more interesting damage rotation. What they seem fine doing is continuing to give them shiny new healing toys that are overkill in most content because we can’t have said content pose even an ounce of difficulty. So it comes to be that healers are stuck in this most boring design. Until the developers either change their design philosophy for them, or, perhaps, take the time to observe how healers are actually played in this game, this is how things will remain.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,798
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I feel like healers were better in SB than they are now. Even with the defunct Lily System, at least WHM had mana economy, and more than one button they pressed 100+ times in a fight.


    The issue with healers is that the developers are reluctant to give them either more damage to heal or a more interesting damage rotation. What they seem fine doing is continuing to give them shiny new healing toys that are overkill in most content because we can’t have said content pose even an ounce of difficulty. So it comes to be that healers are stuck in this most boring design. Until the developers either change their design philosophy for them, or, perhaps, take the time to observe how healers are actually played in this game, this is how things will remain.
    I wish the raid/complexity/difficulty levels went back to SB. The Burn was an actual fun dungeon, befitting of the expert moniker, the raids were much better as well. Even the extremes were a lot more fun.

    Ivalice? oh wow, running those Saturday night was a fun past time.
    (3)