Quote Originally Posted by Ronduwil View Post
He's decided that we all want untelegraphed and unpredictable mechanics. You can move goalposts around and claim that this is casual play, but many casual players feel otherwise. That's what this entire thread is about.
... did you intentionally read what you wanted to here? Because that isn't even close to what nick said. Even taking this at face value, you're simply arguing the opposite extreme. Regardless, they weren't asking for everything to untelegraphed and unpredictable but for more variety in mechanic execution and difficulty. How often do the devs reuse stuff like Clock spots and Stack/Spread? In fact, nearly every Savage fight last tier had some version of those two mechanics.

Nevertheless, putting all that aside. Nothing that nick said would be classified as "hardcore". Once again, this is simply arguing in extremes. Hence my example regarding healers. Asking for higher outgoing damage or more DPS buttons isn't makes neither the game nor role "hardcore". It's simply asking for it to be relevant. When current dungeon design is so woefully undertuned, three of the four tanks don't even need a healer to survive. Asking for more engaging gameplay isn't demanding the game suddenly become "hardcore".