Quote Originally Posted by Bad_Luck View Post
It's an MMO. Not Darksouls Elden Ring. Play Savage if you're bored, or do something else. MMO's have to be accessible for the casual crowd if they want money.
Going and playing something else is always an option, but it's not really answering or solving the issue and neither is savage. Final Fantasy XIV has had a difficulty problem for a long time due to the patch cycle and how gear progression works. It's just a known weakness that once someone starts gearing above the baseline that was utilized when balancing content they are going to overpower things faster than intended. This especially becomes problematic once the mid expansion patch hits, since at that point there's only a small subset of content that is built for the gear level being tossed around on players.

Now Savage is on a completely different ballpark than "normal content". If anything savage has a community problem born from the way loot and lockouts are handled combined with a lack of reward for providing aid to those who have not cleared. There's a lot of positive reinforcement systems that can make progression rewarding, yet for some reason the game designers of this style of MMO just feel it's far too "risky", or perhaps they just don't have any idea how to implement them. This combined with the extreme leap in difficulty makes savage content sort of unsuitable for the vast majority of players. Imagine how much better savage would be if people who have cleared can go back at the end of the week and get points towards an extra book for helping new players, without locking them out of an extra chest.