@eraden well I dont want to it to come to that where you cant play. But I do want it to be harder. I feel trusts should be current difficulty and non trusts should be difficulty when the content was new or maybe a little harder.
@eraden well I dont want to it to come to that where you cant play. But I do want it to be harder. I feel trusts should be current difficulty and non trusts should be difficulty when the content was new or maybe a little harder.
Or, hear me out on this wild idea. They could just create an entirely separate system at the end-game that caters between normal and extreme, without relying on methods that result in creating difficulty at the expense of taking away from the multiplayer experience for individuals that aren't as adequate, yet still, seek a multiplayer experience.
It should be a case of. If you wish to do harder content that sits at a tier between normal and extreme, as a way of preparing you for said content then you should be able to do so simply by developing another difficulty. It should not be a case of: Well if you can't do the content, or if you want to play easier then you should be relegated to a single-player experience.
I sympathize, really. But relegating people who want to play easier or have a more relaxed experience shouldn't be relegated to a single-player experience. It's not really a good methodology or approach to adopt. Why not simply reincorporate what they did with ARR(?) Optional hard-mode dungeons/trials, albeit scaled a little higher aren't tied to the story at all.
Last edited by Kaurhz; 04-09-2022 at 04:15 AM.
@kaurhz
Yea no. The foundation of my arguments are that the extremely low difficulties of leveling in this game were never intentional. They were a side effect of end game dps adjustments. The goal for me is to make sure i dont have friends who are new players quit on me becaise Ifrit died like a punk in 3 minutes.
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