Quote Originally Posted by Ath192 View Post
If some mechanics are untelegraphed and some bosses are more unpredictable that doesn’t mean they won’t have other visual cues or that you will have milliseconds to respond before being one shot. It just means that you won’t have 30 seconds to walk out of a radioactive orange warning sign that will do a whopping 10% damage to your health if that.
We already have that, and the complaints that we're seeing even in this thread are that those mechanics might as well not even be there because healers heal right through them without breaking a sweat, and the player doesn't learn. A good example of this is the Yeti in Snowcloak that has to sneeze on the rabbits to create snowballs that you kick at him to interrupt his AoE. A couple of months ago I ran through that instance as a healer, and even though we repeatedly failed that mechanic, I was able to power through and keep everyone up, creating the impression that the mechanic was simply a group-wide AoE. Was I mad about it? Not really. It kept me on my toes as a healer, and it was kind of funny to see us power through that, to be honest. The point, however, is that 3/4 of the group members were able to sleep walk through that fight, which completely defeats the "purpose" that you're claiming the mechanics have: to teach players to be end game raiders.