Quote Originally Posted by Ronduwil View Post
Except for the OP:

He's decided that we all want untelegraphed and unpredictable mechanics. You can move goalposts around and claim that this is casual play, but many casual players feel otherwise. That's what this entire thread is about.


How could he not be confused when the OP literally said that we should make the mechanics in normal content untelegraphed and unpredictable? On top of that we have 10 pages of players defending that position while simultaneously claiming that they're not trying to make the game more hardcore. And you wonder why we're confused.
Easy. It’s not binary. This is not ultimate or Dora the explorer levels. People need to stop thinking black and white and admit difficulty is a gradient. That gradient right now is skewed pretty far to the Dora levels. We need it to skew back to somewhere in the lower middle to full on middle, and leave extreme, savage and ultimate for the high end.

If some mechanics are untelegraphed and some bosses are more unpredictable that doesn’t mean they won’t have other visual cues or that you will have milliseconds to respond before being one shot. It just means that you won’t have 30 seconds to walk out of a radioactive orange warning sign that will do a whopping 10% damage to your health if that.