6.2 is supposed to bring Criterion dungeons. I’ll be interested to see how these challenge dungeons work. It’s supposed to scale 1-4 players. They didn’t give any details in the live letter, but maybe this will be a fun challenge for people.
6.2 is supposed to bring Criterion dungeons. I’ll be interested to see how these challenge dungeons work. It’s supposed to scale 1-4 players. They didn’t give any details in the live letter, but maybe this will be a fun challenge for people.
Problem is sadly in the jobs themselves too, there's a problem when you can place most skills the same way for all your hotbars and play mostly ok because the jobs are so unified.
I mean, yoship literally said "if you want more engaging content, just do ultimate" which just means the rest is not made to be engaging. Even savage, outside of the 4th floor, during week 1 with an okayish static geared with 580crafted, we could kill the first 2 fights with 8 deaths and the third fight with 5 (including lb heal and summoner rezzes), even during eden it was around 3 for the first 2 floors. The game bring so many people just for the story and they just dont want to learn the game so everything is made for them to be able to do it.Easy. It’s not binary. This is not ultimate or Dora the explorer levels. People need to stop thinking black and white and admit difficulty is a gradient. That gradient right now is skewed pretty far to the Dora levels. We need it to skew back to somewhere in the lower middle to full on middle, and leave extreme, savage and ultimate for the high end.
If some mechanics are untelegraphed and some bosses are more unpredictable that doesn’t mean they won’t have other visual cues or that you will have milliseconds to respond before being one shot. It just means that you won’t have 30 seconds to walk out of a radioactive orange warning sign that will do a whopping 10% damage to your health if that.
Why do you losers always tell people to quit over criticism. You are assuming I want a specific type of content being raid content. But I never said that I just want content with longevity and not forced longevity like weekly lock out gates. When you throw out that people are asking for content to cater to them when no one has mentioned that and tell them to quit, that's just straight gaslighting.Sounds like you should just go play something else. Ya'll complain about content all the time, but have no idea just how good this game has it with always getting content on a consistent schedule. It may not cater to what YOU want, but content is content and pretty much none of the MMO's out there release consistent content updates every 3-4 months. Hell, even WoW goes for over a year before any real updates occur.
I have played since ARR and seen this game drop much better content than it has been in the past couple expansions.
This is the ultimate issue, and the player count reflects this immensely. This right here in actuality is no different than catering towards a hard core player type. When you have an MMO and focus on any one aspect you alienate other players. This game has two peaks for the player base, new expansion launches, and the final expansion patches. A large majority of players get the expansion, go through the MSQ, and quit until the last patch to do all the new MSQ stuff in one go. If you don't see that as a problem for an online video game than I don't know what to tell you, but it shows me there's a lack of engaging / interesting content that players would bother to resub for outside of this MSQ.
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