Quote Originally Posted by LeonKeyh View Post
That's why in addition to increasing difficulty, the game needs to do a better job at fostering skill growth within players. A huge part of the reason that people have trouble with this harder content is because you can change every solo duty to "very easy" and get carried through anything that you play with other people. The game does a bad job at growing players by teaching them their job and fight mechanisms. Players don't question how they're playing as long as they're completing content and if they're easily completing everything up until 1 particular fight, they're going to just complain that the fight is overtuned and that it's not them who is the problem. You have to have a steady ramp of difficulty combined with things that teach players who don't go out and read a guide.

The game could absolutely use:

Job quests focusing on HOW to use your abilities every X levels
Hall of the Intermediate/Advanced/Master to teach you other fight mechanisms and role based responsibilities


People are way too afraid of failing in the game, whenever failing should be looked at as an opportunity to improve, even if you played adequately. I know it's a lot to ask, but anytime a group wipes everyone should be asking themselves what they could have done better, regardless of whether or not they "caused" the wipe.
The player base could also do it's part to help underperforming players by actually teaching them things but there is often a lot of hostility when players are grouped with someone not performing up to their standards. I know people are going to be all "people report me for just telling them tips on their job" but what they think a tip looks like goes along the lines of "you're terrible and should watch a job guide or uninstall you're wasting everyone's time".