Page 5 of 13 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 123
  1. #41
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Hey! We get to do this all over again. Yes the normal content is too easy its boring. Hope they can bring it back close to how it was originally meant to be experienced. In fact it baffles me that lvl sync simply doesn't default to min ilvl, after all whats the point of giving super buffs to people in old content? I feel that makes new players feel like they just get carried by veterans and their contribution doesn't really mean much. It wasn't hard when it released, but at least it was more entertaining and you needed more than a half asleep warrior and one average DPS to clear it.

    As a bonus people wouldn't be spamming CT if it was anything close to the actual experience in 2013-2014.
    (5)

  2. #42
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Part of the problem is that the player response to anything with even the slightest amount of wipe potential in standard roulettes is to simply drop out and accept the queue time penalty. We saw this with encounters like Steps of Faith previously.
    (1)

  3. #43
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    We better not catch you remove your level 80 armour before you queue into Alliance Roulettes, OP.
    (1)
    Mortal Fist

  4. #44
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SieyaM View Post
    And yet there is still something of a struggle for players to clear some of these things, and by increasing difficulty across the board I guess you are going to tell them sorry you can't play anymore, find something else. I don't know if what we are really looking for is something more difficult, but something more engaging. All of this content no matter how difficult it begins becomes easy once the script is learned. Even the ultimates after players have cleared and learned the dance become easy for those players. It seems to me that to really engage the player base encounter design itself is going to have to be re-invented.
    That's why in addition to increasing difficulty, the game needs to do a better job at fostering skill growth within players. A huge part of the reason that people have trouble with this harder content is because you can change every solo duty to "very easy" and get carried through anything that you play with other people. The game does a bad job at growing players by teaching them their job and fight mechanisms. Players don't question how they're playing as long as they're completing content and if they're easily completing everything up until 1 particular fight, they're going to just complain that the fight is overtuned and that it's not them who is the problem. You have to have a steady ramp of difficulty combined with things that teach players who don't go out and read a guide.

    The game could absolutely use:

    Job quests focusing on HOW to use your abilities every X levels
    Hall of the Intermediate/Advanced/Master to teach you other fight mechanisms and role based responsibilities


    People are way too afraid of failing in the game, whenever failing should be looked at as an opportunity to improve, even if you played adequately. I know it's a lot to ask, but anytime a group wipes everyone should be asking themselves what they could have done better, regardless of whether or not they "caused" the wipe.
    (8)

  5. #45
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Lyth View Post
    Part of the problem is that the player response to anything with even the slightest amount of wipe potential in standard roulettes is to simply drop out and accept the queue time penalty. We saw this with encounters like Steps of Faith previously.
    To be fair...steps of faith was stupid long and if you missed one of the mechanics the fight was a guaranteed fail, but it wouldn't end when you missed it and the dragon would just keep marching to the end of the bridge pointlessly wasting your time.

    So ya, I think steps of faith is a bad example.
    (0)

  6. #46
    Player
    nick124's Avatar
    Join Date
    Jul 2014
    Posts
    11
    Character
    Jay Roc
    World
    Gilgamesh
    Main Class
    Fisher Lv 81
    Im glad to see everyone agree. When SE doesnt listen and we all get bored by elementary mechanics with no challenge, they'll be stuck with the audience they keep trying to please/appease, while the rest of us gamers move on to something more stimulating. The game maker shouldn't fear people quitting because a game is too hard, they should fear alienating most of their playerbase who are players who enjoy a game, want to be challenged, and want to grow beyond spoonfeeding marker mechanics 24/7
    (2)

  7. #47
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by nick124 View Post
    Im glad to see everyone agree.
    When did every one agree with you? I'm perfectly fine with the elementary mechanics, and I prefer my challenges IRL, not in the kids' video game that I play at the end of a long day filled with challenges. There is already plenty of content in the game that allows you to "grow beyond spoonfeeding marker mechanics 24/7." Go do that and leave the rest of us to our chill gameplay.
    (8)

  8. #48
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LeonKeyh View Post
    You're saying "You're wrong because you don't have proof." and "I'm right despite not having proof."
    I'm saying that the decision maker, SE, has the proof that they themselves have gathered through random surveys that cover the entire population, and they've been making the decisions they've been making. Make of that what you will.

    Quote Originally Posted by HyoMinPark View Post
    Do you have any proof of this?
    I don't need proof because I'm not the one asking SE to do anything other than what they've already done and are continuing to do. The proof is in the decisions that SE has made based on their surveys.
    (5)

  9. #49
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by LeonKeyh View Post
    That's why in addition to increasing difficulty, the game needs to do a better job at fostering skill growth within players. A huge part of the reason that people have trouble with this harder content is because you can change every solo duty to "very easy" and get carried through anything that you play with other people. The game does a bad job at growing players by teaching them their job and fight mechanisms. Players don't question how they're playing as long as they're completing content and if they're easily completing everything up until 1 particular fight, they're going to just complain that the fight is overtuned and that it's not them who is the problem. You have to have a steady ramp of difficulty combined with things that teach players who don't go out and read a guide.

    The game could absolutely use:

    Job quests focusing on HOW to use your abilities every X levels
    Hall of the Intermediate/Advanced/Master to teach you other fight mechanisms and role based responsibilities


    People are way too afraid of failing in the game, whenever failing should be looked at as an opportunity to improve, even if you played adequately. I know it's a lot to ask, but anytime a group wipes everyone should be asking themselves what they could have done better, regardless of whether or not they "caused" the wipe.
    The player base could also do it's part to help underperforming players by actually teaching them things but there is often a lot of hostility when players are grouped with someone not performing up to their standards. I know people are going to be all "people report me for just telling them tips on their job" but what they think a tip looks like goes along the lines of "you're terrible and should watch a job guide or uninstall you're wasting everyone's time".
    (1)

  10. #50
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ronduwil View Post
    When did every one agree with you? I'm perfectly fine with the elementary mechanics, and I prefer my challenges IRL, not in the kids' video game that I play at the end of a long day filled with challenges. There is already plenty of content in the game that allows you to "grow beyond spoonfeeding marker mechanics 24/7." Go do that and leave the rest of us to our chill gameplay.
    I would tend to agree with you. There are hard modes for a lot of content that would be more of a challenge for those seeking it. As for myself, I have several conditions, including Parkinson's disease, that make even some of the content done on easy mode still difficult for me to do. I do not know what specifically these proponents of making the game more challenging, are calling for, but if it means that the general level of challenge for everything gets raised, it might make this game no longer playable for me. I like the game as it is now.
    (5)

Page 5 of 13 FirstFirst ... 3 4 5 6 7 ... LastLast