Almost everything, with the exceptions of a few key moments is face roll in msq. Mist Dragon is mildly spicy for a dungeon boss for sample but that's about as "bad" as it gets.

Players are not asking for for a Dark Souls difficulty they would like a reason to not be asleep during their roulettes and dungeons. If you say "well there's a hard mode", yes there is 4 duties per 8 months in savage and 2-3 Ex per 4-6 months. So yes there is a hard mode for Trials and 8 man Raids. There's none for 24 man raids and none for dungeons and those make up 95% of the entire content at this point.

There should be more midcore content that borders hardcore, the jump from extreme to savage is massive most of the time (this time it was not that bad) so there is clearly a spot there for something.

There are 0 checks in this game that ask if you know what your doing, you can free style your combo all the way to 90 and even solo duties can be put on very easy. With the amount of content you HAVE to have done by the time you hit 90, the game should be basing on the idea that the player has done hundreds of hours of experience and be a lot more progressive in its difficulty.

Also major fights in story should be tuned to the point it feels like a major fight.