Except job changes to simplify said jobs and make them easy also affects what’s supposed to be the “hard content” so it’s not that simple.This would fit better in the Gameplay or General forums.
Not everyone wants a game to be hard. Games are best when they have an easy mode and a hard mode, because then you can choose what you prefer. The "hard mode" in this game is extreme and savage, which remove a lot of the telegraphs.
Not necessarily. A lot of people play games to relax after an exhausting day and don't want the mechanics to be exhausting. A lot of people play this game for its story and not necessarily for a challenge.
If they couldn't "coast through" it, they would be prevented from progressing in the story and many of them would quit the game instead of learning what to do. It would invite toxicity because veteran players would become frustrated that someone is preventing them from clearing and be rude to them. That isn't a problem because no matter how they play, the content can be cleared.
Most people don't have time to become good at the game because they have jobs and lives to maintain and it is better from a business perspective for the normal versions to be easy.
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