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  1. #1
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Moonsprite View Post
    6.2 is supposed to bring Criterion dungeons. I’ll be interested to see how these challenge dungeons work. It’s supposed to scale 1-4 players. They didn’t give any details in the live letter, but maybe this will be a fun challenge for people.
    Problem is sadly in the jobs themselves too, there's a problem when you can place most skills the same way for all your hotbars and play mostly ok because the jobs are so unified.

    Quote Originally Posted by Ath192 View Post
    Easy. It’s not binary. This is not ultimate or Dora the explorer levels. People need to stop thinking black and white and admit difficulty is a gradient. That gradient right now is skewed pretty far to the Dora levels. We need it to skew back to somewhere in the lower middle to full on middle, and leave extreme, savage and ultimate for the high end.

    If some mechanics are untelegraphed and some bosses are more unpredictable that doesn’t mean they won’t have other visual cues or that you will have milliseconds to respond before being one shot. It just means that you won’t have 30 seconds to walk out of a radioactive orange warning sign that will do a whopping 10% damage to your health if that.
    I mean, yoship literally said "if you want more engaging content, just do ultimate" which just means the rest is not made to be engaging. Even savage, outside of the 4th floor, during week 1 with an okayish static geared with 580crafted, we could kill the first 2 fights with 8 deaths and the third fight with 5 (including lb heal and summoner rezzes), even during eden it was around 3 for the first 2 floors. The game bring so many people just for the story and they just dont want to learn the game so everything is made for them to be able to do it.
    (1)

  2. #2
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Ransu View Post
    Sounds like you should just go play something else. Ya'll complain about content all the time, but have no idea just how good this game has it with always getting content on a consistent schedule. It may not cater to what YOU want, but content is content and pretty much none of the MMO's out there release consistent content updates every 3-4 months. Hell, even WoW goes for over a year before any real updates occur.
    Why do you losers always tell people to quit over criticism. You are assuming I want a specific type of content being raid content. But I never said that I just want content with longevity and not forced longevity like weekly lock out gates. When you throw out that people are asking for content to cater to them when no one has mentioned that and tell them to quit, that's just straight gaslighting.
    I have played since ARR and seen this game drop much better content than it has been in the past couple expansions.


    Quote Originally Posted by Aiscence View Post
    The game bring so many people just for the story and they just dont want to learn the game so everything is made for them to be able to do it.
    This is the ultimate issue, and the player count reflects this immensely. This right here in actuality is no different than catering towards a hard core player type. When you have an MMO and focus on any one aspect you alienate other players. This game has two peaks for the player base, new expansion launches, and the final expansion patches. A large majority of players get the expansion, go through the MSQ, and quit until the last patch to do all the new MSQ stuff in one go. If you don't see that as a problem for an online video game than I don't know what to tell you, but it shows me there's a lack of engaging / interesting content that players would bother to resub for outside of this MSQ.
    (5)

  3. #3
    Player
    GaleMex's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    60
    Character
    Tyr Hawke
    World
    Balmung
    Main Class
    Machinist Lv 90
    I love when my point is misconstrued by people I wasn't even talking to. That reply was in response to the post above it, y'all, chill. I know no one is asking for that.

    I agree that this game could use help, especially in the early game. The MSQ is monotous (spell check) early and the job design is poor for almost every job when it's not at max level.
    (0)

  4. #4
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    I wouldn't mind slightly harder casual content indeed dungeon on part with extreme trial for exemple.
    (1)

  5. #5
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    Savage and extreme have telegraphed attacks. Just because some of us want the msq harder and cite examples on how to acheive that doesnt mean they want casual low level content to be savage tier difficulty.
    (2)

  6. #6
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    @ronduwil

    Just because theres an example in one dungeon doesnt invalidate the fact that everything is too easy across the board.
    (4)

  7. #7
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,817
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    You know there’s a way to balance this using telemetry. In fact all they have to do internally is add kill counters to the boss and decide on a percentage of number of players it should kill. It could also automatic exclude any characters with a Savage achievement/fight cleared. For casual content if said boss is killing 5-10% of the players it comes across then that is perfect. If it’s not, then they just need to keep fine tuning the fight until it does.

    As a boss enemy, it SHOULD have the ability to kill you. And I’m pretty sure there’s a lot of bosses in this game that haven’t killed anyone who wasn’t intentionally trying to get killed in a looong time.

    With this solution you remove the argument it’s to appease hard core players and you can measure and balance bosses so they are somewhat deadly, but nothing crazy.
    (0)

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