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  1. #1
    Player
    nick124's Avatar
    Join Date
    Jul 2014
    Posts
    11
    Character
    Jay Roc
    World
    Gilgamesh
    Main Class
    Fisher Lv 81

    the normal content is too easy

    Why is the game so easy a person who is half asleep could play it with no problem? You wonder why no one knows how to play well, yet make all of the content ridiculously easy. I'm no pro, but its kinda silly how all of the content save extremes and savage is so easy to learn and play with no difficulty whatsoever. People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring. What ever happened to the final fantasy of old, where people had to actually practice and grind fights to clear them? You wonder why there's level 90 white mages casting cure 1 and dragoons single target attacking on dungeon pulls, when the normal game content is so easy it allows players to coast through without actually learning how to play. Just food for thought. Don't forget players who actually play games to enjoy a challenge. Don't leave them out to dry because many other people cry when something isn't spoon-fed to them. Make final fantasy great again! Encourage people to learn and get better, not rot and wither away in normal dungeons which poses about as much difficulty as connect four for a toddler.
    (31)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,356
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    This would fit better in the Gameplay or General forums.

    Not everyone wants a game to be hard. Games are best when they have an easy mode and a hard mode, because then you can choose what you prefer. The "hard mode" in this game is extreme and savage, which remove a lot of the telegraphs.

    Quote Originally Posted by nick124 View Post
    People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring.
    Not necessarily. A lot of people play games to relax after an exhausting day and don't want the mechanics to be exhausting. A lot of people play this game for its story and not necessarily for a challenge.

    What ever happened to the final fantasy of old, where people had to actually practice and grind fights to clear them? You wonder why there's level 90 white mages casting cure 1 and dragoons single target attacking on dungeon pulls, when the normal game content is so easy it allows players to coast through without actually learning how to play.
    If they couldn't "coast through" it, they would be prevented from progressing in the story and many of them would quit the game instead of learning what to do. It would invite toxicity because veteran players would become frustrated that someone is preventing them from clearing and be rude to them. That isn't a problem because no matter how they play, the content can be cleared.

    Most people don't have time to become good at the game because they have jobs and lives to maintain and it is better from a business perspective for the normal versions to be easy.
    (16)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This would fit better in the Gameplay or General forums.

    Not everyone wants a game to be hard.
    Sure, but there comes a point when a game is too easy as well. A lot of friends I've tried to get into this game never make it far because they get bored with how easy and simplistic the game is. Yes its old content, yes you kinda just have to grind through it, but that easily turns a lot of people away from the game. Me personally I can sidestep the solo stuff and ignore its ease of play because I get pretty engrossed into the MSQ, but for others that's not the case. They may like the MSQ, but if the simplicity makes the game boring to them they just wont find the drive to keep playing.
    (8)

  4. #4
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Jeeqbit View Post
    This would fit better in the Gameplay or General forums.

    Not everyone wants a game to be hard. Games are best when they have an easy mode and a hard mode, because then you can choose what you prefer. The "hard mode" in this game is extreme and savage, which remove a lot of the telegraphs.

    Not necessarily. A lot of people play games to relax after an exhausting day and don't want the mechanics to be exhausting. A lot of people play this game for its story and not necessarily for a challenge.

    If they couldn't "coast through" it, they would be prevented from progressing in the story and many of them would quit the game instead of learning what to do. It would invite toxicity because veteran players would become frustrated that someone is preventing them from clearing and be rude to them. That isn't a problem because no matter how they play, the content can be cleared.

    Most people don't have time to become good at the game because they have jobs and lives to maintain and it is better from a business perspective for the normal versions to be easy.
    Except job changes to simplify said jobs and make them easy also affects what’s supposed to be the “hard content” so it’s not that simple.
    (3)

  5. #5
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    175
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    It's an MMO. Not Darksouls Elden Ring. Play Savage if you're bored, or do something else. MMO's have to be accessible for the casual crowd if they want money.
    (10)

  6. #6
    Player
    nick124's Avatar
    Join Date
    Jul 2014
    Posts
    11
    Character
    Jay Roc
    World
    Gilgamesh
    Main Class
    Fisher Lv 81
    There is a difference between being "casual friendly" and downright childs play. The game has become the latter. It's gotten to the point that you don't even need to follow mechanics to clear the material. The game becomes essentially effortless to play since every single "mechanic" is so heavily telegraphed and announced that it becomes a matter of just responding to the same visual cues over and over again, in different settings. I'm not arguing that everything should be savage difficulty. But the normal material (dungeons, trials, most normal raids) is simply boring by how little effort it requires to complete it. It feels like busywork more than an enjoyable interactive game. I don't think every single AOE needs to telegraphed. Not every tank buster and stack needs a huge marker with a 5 or more second warning. Let people enjoy the game by learning the fight, even if it takes a few or more tries. ff14 will never be a great game if it just stays a mindless exercise. People who actually enjoy video games want more, they want to be challenged, they want to be frustrated, they want the opportunity to figure out something which is difficult. The entire game minus the hard content doesnt need to, and shouldnt be, a politically correct easymode that anyone with even a low level of consciousness can breeze through.
    (17)

  7. #7
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Miss the good old non-telegraph Coincounter in Aurum Vale.

    Quote Originally Posted by nick124 View Post
    I don't think every single AOE needs to telegraphed. Not every tank buster and stack needs a huge marker with a 5 or more second warning.
    I also realized that the more recent dungeons/bosses all have obviously telegraphed tank buster. At least they consistently do. While the older fights mostly don't especially between ARR - Stormblood. That's a little backward, don't you think?

    They teach us to watch out for castbar or physical tells for boss attack early on but later in the game they slap every marker available for every mechanics. The higher level we get the more we are babied with markers. Granted, this is just early in the patch so maybe they want things to be more forgiving. But come on, at Lv80-90 you should generally have an idea what a tank buster looks like.
    (5)
    Tumblr: taildippedinpaint

  8. #8
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bad_Luck View Post
    It's an MMO. Not Darksouls Elden Ring. Play Savage if you're bored, or do something else. MMO's have to be accessible for the casual crowd if they want money.
    Going and playing something else is always an option, but it's not really answering or solving the issue and neither is savage. Final Fantasy XIV has had a difficulty problem for a long time due to the patch cycle and how gear progression works. It's just a known weakness that once someone starts gearing above the baseline that was utilized when balancing content they are going to overpower things faster than intended. This especially becomes problematic once the mid expansion patch hits, since at that point there's only a small subset of content that is built for the gear level being tossed around on players.

    Now Savage is on a completely different ballpark than "normal content". If anything savage has a community problem born from the way loot and lockouts are handled combined with a lack of reward for providing aid to those who have not cleared. There's a lot of positive reinforcement systems that can make progression rewarding, yet for some reason the game designers of this style of MMO just feel it's far too "risky", or perhaps they just don't have any idea how to implement them. This combined with the extreme leap in difficulty makes savage content sort of unsuitable for the vast majority of players. Imagine how much better savage would be if people who have cleared can go back at the end of the week and get points towards an extra book for helping new players, without locking them out of an extra chest.
    (4)

  9. #9
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Bad_Luck View Post
    It's an MMO. Not Darksouls Elden Ring. Play Savage if you're bored, or do something else. MMO's have to be accessible for the casual crowd if they want money.
    No one is asking for it to be dark souls or elden ring. But they’re oversimplifying jobs. This affects the savage you’re saying for people to play. It affects every form of content, low end and high end. The game is already accessible, that’s what trusts are for lmao. They can get by with making other things harder due to it. That’s not a proper excuse anymore.
    (15)

  10. #10
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    And they have every opportunity now to relegate their super easy mode stuff to an option for the trust modes, and leave the general DF content - trials in particular - at more decent levels of difficulty.
    (4)
    When the game's story becomes self-aware:


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