Usually, they offer, both, options. It's almost like, people who didn't like standard movement, were offered, legacy movement. It's almost like, it doesn't have to be, one or the other, and could be..... both..... shocker.There you go again with the combative nature.
People misread things and can miss things that were posted.
"Don't use it" is a solution to your problem. Just because the solution causes you an additional problem, doesn't make it any less of a solution to the problem.
Your solution could also give other players a problem. Anything that affects player movement and camera is likely to affect players who have set their preferences up based on how it currently is. You changing that, could have an impact on other players. What if there are players who like the way you move with Target Lock on? Are they just supposed to give way to your preference? What if more players prefer how it is over what your suggestion would do?
And your combative nature of your replies turns people off from having this type of discussion with you.
So until you change your tone of your replies to be nice to those who do not agree that this is something that needs to be done (either not liking it or that it's not a big enough problem to warrant dev attention), this is my last reply to the topic. Because I don't want to get replies in the tone that you've been giving to others when I point out counter options.
As to your modified suggestion, it could be an issue of making the options too complicated to code and it boils down to: are there enough people who would benefit from this to warrant the time to implement.
Not a single person has said "I don't like this idea". I would have accepted that, I got was "help" I didn't ask for.And your combative nature of your replies turns people off from having this type of discussion with you.
So until you change your tone of your replies to be nice to those who do not agree that this is something that needs to be done (either not liking it or that it's not a big enough problem to warrant dev attention), this is my last reply to the topic. Because I don't want to get replies in the tone that you've been giving to others when I point out counter options.
As to your modified suggestion, it could be an issue of making the options too complicated to code and it boils down to: are there enough people who would benefit from this to warrant the time to implement.
I already addressed that it's a small thing that people won't want dev time spent on because there's more important things like new glasses and umbrellas and earless hrothgar hair to work on. It's in the OP, you can fiind it if you read it.
As for your opinion of my "tone" and it leading to you not wanting to have this discussion regarding my responses to unsolicited "help" [Mind you, I read nearly a decade of help and research on this matter before making the post. Given how small and specific a thing it is, I'm probly the only one pedantic enough to be "the most qualified" to provide an opinion on it] then all I have to say is "Bye Seera". Because I really am not here to listen to you or anyone criticize me for not wanting to read anymore duplicate suggestions I'd read dozens and dozens of times over.
There is no end-user solution, I have tried them all.
This is a niche "problem" and hardly at that.
I would LIKE for it to be ADDRESSED and be MADE useful. THAT is the point of the post. "nOt uSinG iT iS yOuR sOlutIoN" Does not make it a useful feature in the future. It will only allow it to go another 10 years being a janky, useless option because it forces you to do something that you simply CANNOT DO in combat [within any reason].
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