DRG is fine the way it is! It does not need to become less busy! Jumps just need to be streamlined with the adjustment to animation lock. However The job is fine otherwise. SE removed the Animation lock on the jumps before and added them back. Lessen the animation lock but leave it as it is. The weaving is busy and it makes the job fun! I don't play a game to press as few buttons as I can. I play a job because it's busy and it keeps me engaged in the game and in fights. Not braindead mindless clicking I will fall asleep with. I'll take clunky animation lock jumps over simplifying this job any day.