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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    883
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    It's true that not double-weaving with jumps give them a "unique" feel, but it also reduces flexibility. The issue is that DRG is an oGCD focused job and as such, it makes no sense for jumps to be like that anymore (with the exception of Stardiver if we want), because they make the job too strict: you have no space to weave role actions such as True North, you cannot fit most of your burst within the 15s of Litany without double weaving, and single weaving jumps can cause issues in fights with tight movement or phases where jumps can be dangerous such as Intemperance 1 and 2 in P1S.

    What I do want to avoid is the ability to use two jumps in a row without clipping because I'd find it silly, so I'm just hoping that doesn't become the norm in high end content.

    Life Surge is indeed an odd ability, but it's not bad per se. What is bothering is that is has anti-synergy with one of our own buffs, and that you practically only use it for Heavens' Thrust, thus having basically no thought behind it. They should make it more engaging by allowing it to be used on other weaponskills such as Chaotic Spring (by perhaps adding 50% of the DoT damage to the initial hit) or a 5th positional combo, just like at the beginning of EW when a 5th under at least one 10% buff was a gain over an unbuffed Heavens' Thrust. Making it more engaging would be a better move than removing it.

    I don't see Lance Charge as superfluous because it's similar to MNK: they also have a 60s personal buff, a 120s buff and two other buffs (Riddle of Wind and Perfect Balance). The problem is more that Dragon Sight is just a clunky ability that doesn't have a lot behind it: you're not "excited" for it to come back every 120s, you just press the button. Compare it with other 120s CDs that also have personal effects like Brotherhood or Arcane Circle that provide you with extra things to do, and you easily see why Dragon Sight feels lacking.

    The addition of charges to the job in EW just made burst windows a bit busier. You mostly use one Life Surge charge in each odd and sometimes even minute window, and you just add one extra Spineshatter Dive in even windows that you can alternatively use in odd ones instead (though you do lose some small potency by doing so). Wyrmwind Thrust can be weaved at any point without trouble. Basically, we mostly gained 2 oGCDs in even minute windows, can we really say that this is bloated or over the top?

    If we compare DRG to RPR, who has at least 6 buttons dedicated exclusively to AoE, with DRG having only 3, we can easily see that there's no bloat. Another question is whether the devs want to integrate Mirage Dive into High Jump's button like Bunshin, but that's the only one that would really work. The transition from ShB to EW removed Blood of the Dragon and gave us Wyrmwind Thrust, so not really new buttons to bind.

    In the end, what matters is to make the current kit more engaging or interesting. I provide examples in my 6.08 feedback post but things such as Life Surge usage, improving Dragonfire Dive, overhauling/giving massive quality of life changes to Dragon Sight, giving us a 3rd scale to allow for more flexibility in Wyrmwind Thrust usage, giving us some kind of defensive (off the top of my head, perhaps a passive reducing all damage taken by 5%), etc. would be better things to consider for the job instead of pruning something that works very well and is not broken.

    The challenge for 7.0 will be to add something without taking something else away. If they want to change DRG, then they'd have to do it in such a way that the current kit becomes more interesting or different, and not simply prune abilities to make way for others that won't make the job more engaging.
    (2)
    Last edited by Aco505; 04-03-2022 at 07:06 PM.