I now have 0.3% of winning.


I now have 0.3% of winning.



That's savage. Phoenix has large plots around 1.25 - 2.5%, medium 2-4% and smalls 5-10% (in Goblet odds are like 5 times better, too many people hate Goblet lol). But let's hope they open up the FC wards soon, it's gonna get more depressing witch each cycle.
The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.
Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.
Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

They just need to flip around the ratio of FC wards against personal wards in my opinion.
There are bids that go into the hundreds in personal wards for medium plots while hundreds of medium, not to say small plots in FC wards remain unbidded simply because there's little to no FC demand.
This. Everyone saying tHiS iS wHaT yOu wAnTeD are purposefully ignoring the ward situation because they want to be able to say "I told you so" over nothing.They just need to flip around the ratio of FC wards against personal wards in my opinion.
There are bids that go into the hundreds in personal wards for medium plots while hundreds of medium, not to say small plots in FC wards remain unbidded simply because there's little to no FC demand.
A lotto isn't perfect, and isn't what I wanted either. A lottery would've taken several cycles to get to this point (where hundreds are bidding on one plot) if every ward had been open for individual purchase. Instead we got here in 2 cycles because SE bungled it at the last second with that 6/18 split. What we need are more wards. And honestly, an instanced housing option for people who don't care about neighborhood BS. <-- This is what I've been asking for, because it addresses the supply of houses. So I'ma keep complaining.
if you're so desperate to get a house, move to new datacentre. You should see empyreum on Materia lol. 3 houses per ward occupied on Bismarck and even less on Zurvan.
This argument comes up often. In the past, I've suggested to people to move to less populated servers within their data center so they can still use world visit to visit their old servers.
But this is not easy for everyone, especially if you've been established long enough in server's community. Also asking people to give up their FCs, Linkshells etc
For an EU/NA player moving to an OCE server will not just be giving up social ties within their current data centre but most likely a worse playing experience in the form of latency.
In the first place, why do we even have to make such a suggestion to people?
Because of the fundamental problem of supply caused by limited ward housing.
And yet, if housing were instanced a lot of people chasing a floppery ticket wouldn't bother. No FOMO then.
It's just because it's rare that so many people want it. The flopperies biggest fault will always be that non-invested players end up winning then working out that decorating is time consuming, expensive, and difficult - and that gardening is boring and not the road to riches they imagined - and that will cause more never used houses.
To be frank, considering how low effort the decoration for the average house I see around is, I agree with you lolAnd yet, if housing were instanced a lot of people chasing a floppery ticket wouldn't bother. No FOMO then.
It's just because it's rare that so many people want it. The flopperies biggest fault will always be that non-invested players end up winning then working out that decorating is time consuming, expensive, and difficult - and that gardening is boring and not the road to riches they imagined - and that will cause more never used houses.
Still, instanced housing should be a thing.
Players want houses for a lot of difference reasons, not just scarcity.And yet, if housing were instanced a lot of people chasing a floppery ticket wouldn't bother. No FOMO then.
It's just because it's rare that so many people want it. The flopperies biggest fault will always be that non-invested players end up winning then working out that decorating is time consuming, expensive, and difficult - and that gardening is boring and not the road to riches they imagined - and that will cause more never used houses.
But scarcity does drive the demand to get it NOW instead of waiting because if they don't get it when it's available, they may not be able to get it when they're ready for it.
Not everyone is a creative genius. That doesn't mean they still don't enjoy their house regardless of what you might think of how they decorated.
It's the houses without decoration that should be a concern. That shows demand is being driven by a feature that's available through housing without the owner necessarily wanting the house itself. Move those features to other sources so no house is required and demand for houses goes down, allowing other players who want a house for its own sake to get one.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





