https://youtu.be/PMoUecr4zoI
:sobs:
https://youtu.be/PMoUecr4zoI
:sobs:
Kaiten is literally one of the most fun parts about SAM... winding up for big hits... Seems really stupid to take this away and I'm sure the job will feel considerably more bland.
Unimpressed.
This is so icky to watch. I’m honestly gonna not be able to play this job anymore
ah hell naw they removed the dopamine button known as hissatsu kaiten
Literally every job in the game can be dumped down to that if you go that route. SAM is just pushing a few different buttons in a random order in order to unlock another button. Granted, SMN is on the simpler side, but effects are a very important part of job flavour and adding impact to skills. Titan should be toned down a notch, though.Turn off BFX for a while and you'll figure out it's just spamming 1 then spamming 2. There's no depth to it at all and it's somehow even more shallow than healer gameplay. It just has a metric assload of particle effects strapped to it to try and hide how shallow the gameplay is.
As for Kaiten, I don't want to see it go. It's a fun button to press and probably even the biggest singular reason I like the job. There's just something about it that hits me just right.
Then there's this Reddit comment: https://www.reddit.com/r/ffxiv/comme...en_to/i32kcd4/
Supposedly it's getting removed because of busyness and not button bloat, which are two different things. As someone who only casually dabbles with SAM, I can kinda see where they're coming from, but I still don't want the button to be removed.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
My guess is Kaiten being exclusively tied to Iaitjustu skills, which already require Sen to execute. Plus, these skills also have a cast time, and trigger the GCD. So I just named three reasons to get rid of it, and button bloat is not one of them.
I honestly think SAM players will get used to Kaiten being removed. It will take an adjustment, but some will even likely look back and tell themselves it was a tacked on skill. That is not my view, just a conclusion that I predict some will arrive at. Again though, my issue with SAM began long before the decision to remove Kaiten.
I'm actually annoyed they removed it, it look really cool and if their goal was to reduce action bloat, they could have just change it to make a selection of single target skill become aoe when you use kaiten.
Or at least add the animation to midare setsugeka.
Thats it, SAM is dead to me.https://youtu.be/PMoUecr4zoI
:sobs:
Last edited by Jhin1; 04-03-2022 at 08:30 PM.
I only have SAM leveled to 90 for several months and continue to do roulette with it, so you can already imagine how i felt when I saw the Live Letter PPT. The first thing that I typed to my friends, and I typed this 2 times in a row, was 'They f???ing removed Kaiten'
Upon rational thinking one might take a guess that devs are trying to make the job less busy so they might want to take on raiding. But I can't support someone who's changing core mechanics on the fly. Theydon't even make a poll asking " Hey, just wanna know if you're satisfied with SAM right now? " No such thing.
I thought FF14 was a game that has everything for every type of player. On April 1st 2022, I know that's not true anymore.
The canary was MCH&DRK rework.You saw how they removed all complexity from summoner? That's the cannary in the coal mine. Every job is getting that treatment. Every job will become so simple that newborns could play it. People will defend it by saying "but the damage is now added to the skill alwasy" yeah and it feels worse to play. This is the future of ffxiv.
They will keep adding automated tools, press and forget and such to lower the gap between skill floor and skill ceiling.
They did a good job for most of the reworks but "press and forget" should already be a red flag.
Except BLM, somehow it's the only job that kept most of its flavor from the beginning.
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