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Results 141 to 150 of 345
  1. #141
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,886
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    (2)

  2. #142
    Player
    Fable_Frost's Avatar
    Join Date
    May 2020
    Posts
    44
    Character
    Blaise Embraxia
    World
    Sophia
    Main Class
    Samurai Lv 90
    Kaiten is literally one of the most fun parts about SAM... winding up for big hits... Seems really stupid to take this away and I'm sure the job will feel considerably more bland.

    Unimpressed.
    (8)

  3. #143
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post

    This is so icky to watch. I’m honestly gonna not be able to play this job anymore
    (3)

  4. #144
    Player
    HarukaSoryu's Avatar
    Join Date
    Jan 2021
    Posts
    1
    Character
    Satsuki Murasame
    World
    Sophia
    Main Class
    Samurai Lv 90

    ah hell naw

    ah hell naw they removed the dopamine button known as hissatsu kaiten
    (5)

  5. #145
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Laphicet View Post
    Turn off BFX for a while and you'll figure out it's just spamming 1 then spamming 2. There's no depth to it at all and it's somehow even more shallow than healer gameplay. It just has a metric assload of particle effects strapped to it to try and hide how shallow the gameplay is.
    Literally every job in the game can be dumped down to that if you go that route. SAM is just pushing a few different buttons in a random order in order to unlock another button. Granted, SMN is on the simpler side, but effects are a very important part of job flavour and adding impact to skills. Titan should be toned down a notch, though.

    As for Kaiten, I don't want to see it go. It's a fun button to press and probably even the biggest singular reason I like the job. There's just something about it that hits me just right.

    Then there's this Reddit comment: https://www.reddit.com/r/ffxiv/comme...en_to/i32kcd4/
    Supposedly it's getting removed because of busyness and not button bloat, which are two different things. As someone who only casually dabbles with SAM, I can kinda see where they're coming from, but I still don't want the button to be removed.
    (3)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  6. #146
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyuinn View Post
    People may use such plugins, but none of them touched Kaiten, which begs the question why the dev team would prioritize that over any other thing to solve the button bloat.
    My guess is Kaiten being exclusively tied to Iaitjustu skills, which already require Sen to execute. Plus, these skills also have a cast time, and trigger the GCD. So I just named three reasons to get rid of it, and button bloat is not one of them.

    I honestly think SAM players will get used to Kaiten being removed. It will take an adjustment, but some will even likely look back and tell themselves it was a tacked on skill. That is not my view, just a conclusion that I predict some will arrive at. Again though, my issue with SAM began long before the decision to remove Kaiten.
    (0)

  7. #147
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    I'm actually annoyed they removed it, it look really cool and if their goal was to reduce action bloat, they could have just change it to make a selection of single target skill become aoe when you use kaiten.

    Or at least add the animation to midare setsugeka.
    (2)

  8. #148
    Player
    Jhin1's Avatar
    Join Date
    Dec 2020
    Posts
    5
    Character
    Jhin Naweh
    World
    Ravana
    Main Class
    Samurai Lv 90
    https://youtu.be/PMoUecr4zoI

    :sobs:
    Thats it, SAM is dead to me.
    (2)
    Last edited by Jhin1; 04-03-2022 at 08:30 PM.

  9. #149
    Player
    Leemon's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Leemon Orlandue
    World
    Kujata
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jhin1 View Post
    Thats it, SAM is dead to me.
    I only have SAM leveled to 90 for several months and continue to do roulette with it, so you can already imagine how i felt when I saw the Live Letter PPT. The first thing that I typed to my friends, and I typed this 2 times in a row, was 'They f???ing removed Kaiten'

    Upon rational thinking one might take a guess that devs are trying to make the job less busy so they might want to take on raiding. But I can't support someone who's changing core mechanics on the fly. Theydon't even make a poll asking " Hey, just wanna know if you're satisfied with SAM right now? " No such thing.

    I thought FF14 was a game that has everything for every type of player. On April 1st 2022, I know that's not true anymore.
    (1)

  10. #150
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,909
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MagicalChase View Post
    You saw how they removed all complexity from summoner? That's the cannary in the coal mine. Every job is getting that treatment. Every job will become so simple that newborns could play it. People will defend it by saying "but the damage is now added to the skill alwasy" yeah and it feels worse to play. This is the future of ffxiv.
    The canary was MCH&DRK rework.
    They will keep adding automated tools, press and forget and such to lower the gap between skill floor and skill ceiling.

    They did a good job for most of the reworks but "press and forget" should already be a red flag.

    Except BLM, somehow it's the only job that kept most of its flavor from the beginning.
    (3)

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