I'm personally tired of FATEs as a whole, because they basically consist of:
- Kill big enemy.
- Kill wave of small enemies.
- Collect items to turn in to NPC.

Sometimes they spruce things up, like making the FATE circle move while killing the wave of small enemies, but the core design has remained the same since ARR.

Bozja was just more FATEs, with the same design philosophy. Eureka was a decent attempt at making something different, before people found out killing NMs (aka, a Kill-big-enemy FATE) was more efficient to grind.