Quote Originally Posted by Colt47 View Post
Developers could create dungeons that scale infinitely with players, but it poses a lot of problems. Skyrim / Elder Scrolls attempted scaling, but it caused issues with certain strategies becoming outdated as there was an inherent expectation the player would grow their character a certain way. Additionally, there is the problem if getting used to playing FFXIV again after taking a long break and then not remembering how to play a job. Scaling down removes late game abilities and makes the rotation simpler, so people can relearn jobs doing old content.

TLDR the best you can hope for on scaling is the Unreal Trials. I wouldn't expect much more.
you got a point and all but the difference from elder scrolls is that ff14 don't have builds. you can do what you want. and as far we go we have less and less things each class do differently. so this problem s most likely wont be for ff14.