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  1. #31
    Player
    SamsaraTrickstar's Avatar
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    Aug 2021
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    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DPZ2 View Post
    A suggestion: don't ever play Guild Wars 2. Their equivalent of FATEs is exactly as you describe, yet it is considered by players as one of the primary reasons they enjoy the game, especially the harder events that requires many players.
    its a joke? fates in gw2 don't impact things? monsters can over take a settlement if you did not stopped them in time. if this is not impact what is?
    (6)

  2. #32
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hanayumi View Post
    They should update the challenge log with more interesting rewards other than a tiny amount of gil and some exp, always wanted more of a weekly WT for open world stuff.
    its one of this things they forget what in the game.
    (2)

  3. #33
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by Theodric View Post
    They would do well to look at how the likes of WoW, ESO and Lost Ark make use of their open worlds. Encouraging players to explore and uncover hidden secrets isn't a bad thing and helps make FFXIV's zones have more relevance beyond occasional MSQ quests and gathering nodes.
    Then again, it's hard to uncover secrets when they don't exist. All areas I've find in open world that didn't have a quest or FATE in them were empty. There is no discovery unless there's something telling you to go and do a thing, and then it's just crossing that thing off a list.

    There aren't even any secret FATEs anywhere, since they all just randomly appear on the map.
    (5)

  4. #34
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    396
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Misplaced_Marbles View Post
    Then again, it's hard to uncover secrets when they don't exist. All areas I've find in open world that didn't have a quest or FATE in them were empty. There is no discovery unless there's something telling you to go and do a thing, and then it's just crossing that thing off a list.

    There aren't even any secret FATEs anywhere, since they all just randomly appear on the map.
    Why should they do that when someone will post about it on a third-party website like Discord or Reddit ruining the secret? Obviously its better to have nothing than something because of the dreaded third-party sites.
    (0)

  5. #35
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Misplaced_Marbles View Post
    Then again, it's hard to uncover secrets when they don't exist. All areas I've find in open world that didn't have a quest or FATE in them were empty. There is no discovery unless there's something telling you to go and do a thing, and then it's just crossing that thing off a list.

    There aren't even any secret FATEs anywhere, since they all just randomly appear on the map.
    Can't speak for other games but WoW really wasn't any better when it came to discovery because spawn locations for treasure chests and the like were data mined and botted (why Blizzard ended up removing a lot of them over the years - there was no point when the bots would get them). There were the treasures phased at the character level that could only be collected once - and most players just looked them up on WoWhead to save time. Even if a player collected them via random encounter, the need to explore stopped once they were collected.

    And actually there are "secret" FATEs in this game. They have spawn conditions that must be met. They will never appear on the world map when active, only the mini-map when you are in close range. It's not a huge number (only 2-3 per expansion) but they do exist.
    (6)
    Last edited by Jojoya; 04-03-2022 at 03:09 AM.

  6. #36
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Y2K21 View Post
    Why should they do that when someone will post about it on a third-party website like Discord or Reddit ruining the secret? Obviously its better to have nothing than something because of the dreaded third-party sites.
    just don't look it up then??
    (2)

  7. #37
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by SamsaraTrickstar View Post
    its a joke? fates in gw2 don't impact things? monsters can over take a settlement if you did not stopped them in time. if this is not impact what is?
    Yeah, and the next time players regain the settlement they come back and attack it again. If there are no players in the area, guess what. Monsters take over the settlement, until players regain the settlement. And then monsters attack it again. Over and over and over. Nothing really changes.
    (1)

  8. #38
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by DPZ2 View Post
    Yeah, and the next time players regain the settlement they come back and attack it again. If there are no players in the area, guess what. Monsters take over the settlement, until players regain the settlement. And then monsters attack it again. Over and over and over. Nothing really changes.
    Sounds WAYYYYYYYYYYY better than what we have now to be honest. almost akin to XI's old school Beseiged / Campaign. Or even FFXIV 1.2s Hamlet Defence.

    At least it gives players a reason to be there and feel like theyve achieved something when they successfully defended the settlement..

    Quote Originally Posted by DPZ2 View Post
    yet it is considered by players as one of the primary reasons they enjoy the game, especially the harder events that requires many players.
    If it has depth and impact on the world it's not suprising players enjoy it so much.. and yet here everyone despises fates because theyre shallow and lifeless.

    I may have to pick that game up and give it a shot..
    (3)
    Last edited by Dzian; 04-03-2022 at 06:28 AM.

  9. #39
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I am still doing my ARR relic and its freaking Endwalker xD give me a break.
    (2)

  10. #40
    Player
    Serious-Cat's Avatar
    Join Date
    Mar 2022
    Posts
    53
    Character
    Gyorai Jishin-namazu
    World
    Malboro
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    all the "open world" maps. all the older dungeons .older raids. why not udgust them for the cornet end game lvl and make the tome grind a more fun thing where you don't just run the same 3 dungeons for half a year.
    what you think of this?
    All the older content roulette only triggers when people queue for it eg new players, people looking for specific glamour etc. Open world maps is reused with allied,centurio etc seal farming, gathering for crafting. In the context of endwalker content, a 4 month cycle meant a lot for people tat only afford a few hours a week on ff14 yet still subscribed.
    (0)

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