Quote Originally Posted by Dzian View Post
Fates are boring because they're lifeless and they suck. They don't change or impact the world in anyway at all. Oh hey mobs are attacking a settlement. Kill them all or ignore them it makes no difference.

Treasure maps kinda meh. When the big rewards are tied into instances content like canals, aquopolis or others. It's hardly open world content at all.



Can you though? All those dungeons and things are instances content disconnected from the open world.

I mean how cool would it be if you could actually go mining in the copper bell mines or something like that?

Could be in a group of players running through to kill a boss and spot random people just mining away as you make your way through..

This used to be one of my favorite things about XI in its day. Nearly everything was open world and it made the world so alive. Never knew what you'd see as you went from place to place.. could be running through a zone and come across people in an exp party or fighting a boss that you might never have seen before. Or hunting a notorious monster for a strong piece of gear.. the world was always full of People.

14 by comparison is a barren wasteland. I might occasionally spot someone on the way to the same gathering node I am but thats usually it. If I'm really lucky I might see an s rank being fought. But they die in 30 seconds so that's hardly an interesting fight to watch...
There are instanced dungeons and then, if i remember correctly there were a few that were pretty close to non-instanced, where anyone could enter, there wasn’t a set limit so it was essentially overworld exploration, as the places themselves had their own things to explore and weren’t hallway simulator. There were also like, what i believe to be the equivalent of at the very least trial bosses out in the overworld, which i never really saw get one shot like hunts do. I did a few with a friend and they were actually really fun and challenging as they had actual mechanics to watch out for. Eso just feels much more alive to me in comparison in the overworld at least. You not only have a vast amount of players around either getting materials or doing npc quests, but there’s numerous npc encampments, there’s random npc events where like, you may see two npc mages chatting and then teleport off somewhere.