A suggestion: don't ever play Guild Wars 2. Their equivalent of FATEs is exactly as you describe, yet it is considered by players as one of the primary reasons they enjoy the game, especially the harder events that requires many players.
its a joke? fates in gw2 don't impact things? monsters can over take a settlement if you did not stopped them in time. if this is not impact what is?
Yeah, and the next time players regain the settlement they come back and attack it again. If there are no players in the area, guess what. Monsters take over the settlement, until players regain the settlement. And then monsters attack it again. Over and over and over. Nothing really changes.
Sounds WAYYYYYYYYYYY better than what we have now to be honest. almost akin to XI's old school Beseiged / Campaign. Or even FFXIV 1.2s Hamlet Defence.Yeah, and the next time players regain the settlement they come back and attack it again. If there are no players in the area, guess what. Monsters take over the settlement, until players regain the settlement. And then monsters attack it again. Over and over and over. Nothing really changes.
At least it gives players a reason to be there and feel like theyve achieved something when they successfully defended the settlement..
If it has depth and impact on the world it's not suprising players enjoy it so much.. and yet here everyone despises fates because theyre shallow and lifeless.
I may have to pick that game up and give it a shot..
Last edited by Dzian; 04-03-2022 at 06:28 AM.
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