the game is out for how much years? do it over time no one say give it to me now. but do it.Because this amounts to "Just do more work." Adjusting old content to scale isn't something that just gets done overnight. The work required to accomplish this would 1) mean that you're sacrificing new content for scaled old content, and 2) have to be re-adjusted every patch to continue to scale with growing stats.
so because some people "cheat" we cant have nice things?Yes, like the blue mage. With this job every player did thoroughly rediscover every little details of the overworld, going from some mobs to another, thinking with excitement "how come i did never see this place even existed ?" and "i wonder what this mob attacks are, maybe i will learn a good skill ?".
Just joking, everyone did watch at some guide to get rid of "exploration" and "hidden secrets" as fast as possible.
Last edited by SamsaraTrickstar; 04-02-2022 at 03:42 PM.
The problem is that we are not talking of "cheating" in the way it is usually meant, like only 2% of players doing it while the other 98% don't. But the other way around, 98% doing it and 2% not.
The massive usage of guides and the speed at which the new information is shared between players nowadays has lead to "exploration" and "hidden secrets" being hugely problematic to implement in a mmo when it comes to trying to keep the fun of discovering things by yourself intact.
Let's take again the blue mage example. When this job was new i was like "let's try to find things myself !", but the fun i was expecting did quickly disappear because of :
- having to disable my FC chat where too much people were telling what to do ;
- same with discussion Linkshells ;
- not being able to open the PF anymore to avoid to be spoiled by "this skill on this mob" partys ;
- all that for in the end being spoiled anyway when seeing flocks of players flying to the same place and farming the same mob.
Not really an enjoyable experience.
so why got any mechanics in any content at all if people just look it up. make each boss stand in place doing dps and the players standing in place doing dps. why all the moving around ? looks fun? if some want to not play the game let them. but giver to the one that do want to PLAY A GAME. like look at gw2 , there guides but at the same time lots of exploration to do.The problem is that we are not talking of "cheating" in the way it is usually meant, like only 2% of players doing it while the other 98% don't. But the other way around, 98% doing it and 2% not.
The massive usage of guides and the speed at which the new information is shared between players nowadays has lead to "exploration" and "hidden secrets" being hugely problematic to implement in a mmo when it comes to trying to keep the fun of discovering things by yourself intact.
Let's take again the blue mage example. When this job was new i was like "let's try to find things myself !", but the fun i was expecting did quickly disappear because of :
- having to disable my FC chat where too much people were telling what to do ;
- same with discussion Linkshells ;
- not being able to open the PF anymore to avoid to be spoiled by "this skill on this mob" partys ;
- all that for in the end being spoiled anyway when seeing flocks of players flying to the same place and farming the same mob.
Not really an enjoyable experience.
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