all the "open world" maps. all the older dungeons .older raids. why not upgrade them for the cornet end game lvl and make the tome grind a more fun thing where you don't just run the same 3 dungeons for half a year.
what you think of this?
all the "open world" maps. all the older dungeons .older raids. why not upgrade them for the cornet end game lvl and make the tome grind a more fun thing where you don't just run the same 3 dungeons for half a year.
what you think of this?
Last edited by SamsaraTrickstar; 04-03-2022 at 12:36 PM.
Oh, they do, usually about the time the weapon grind gets released.
I've still got at least one Bozja weapon in the "run 70 dungeons as an alternate method to get clusters" stage.
1. I think you forget not everyone playing is at "end game"
2. it is a bit more than "flipping a switch"
3. its very common, especially in MMO's that older content is often not used as much, if at all. I was surprised when Bozja used so much of previous areas for the relics.
they are hardly going to rewrite everything from the last 10 years because you feel a bit bored.
We run the same dungeons for 4 months, not half a year, then a new one gets added. There are other options such as hunts or other roulettes.
We reuse older areas for relic weapon grinds, quests and gathering. The older hunts still give endgame tomestones (currently aphorism).
Older dungeons and raids still give endgame tomestones through roulettes and they are reused for relic weapon grinds and moogle tomestone events.
(All of this content is still relevant when you catch up on old content that you missed such as old sidequests and old grinds)
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I shudder to think about FATE farming for Atma for the first relic. Look at the last relic. They had us doing HW FATEs, level 60 dungeons, 24 mans, etc. That's where they reuse content.
They would do well to look at how the likes of WoW, ESO and Lost Ark make use of their open worlds. Encouraging players to explore and uncover hidden secrets isn't a bad thing and helps make FFXIV's zones have more relevance beyond occasional MSQ quests and gathering nodes.
Idk I just wish there was more of a reason to get people out in the open world rather than sitting around Sharlaya or Limsa. It's kind of sad when you go to a zone and there's three people there, maybe if you're lucky you'll see a map group, or a hunt train will come by.
They TRY to do this with the FATE Gemstones, Hunts, and Treasure Maps, but that ends up only helping a little. I agree with you and would love if they figured something out to make FATEs more attractive.
i know its common , just not a good thing. yes not all at end game and for them its not a problem. but i wish that for the day to day grind we got mero things that are relevant1. I think you forget not everyone playing is at "end game"
2. it is a bit more than "flipping a switch"
3. its very common, especially in MMO's that older content is often not used as much, if at all. I was surprised when Bozja used so much of previous areas for the relics.
they are hardly going to rewrite everything from the last 10 years because you feel a bit bored.
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