



It would be nice if they could also smoothly distribute the super busy 15s reopener across the entire remaining of 105s while keeping a similar, if not same APM through the entire encounter.Sleeve Draw in the current AST design does not exist.
It has been widely suggested Draw/Play and Crown Draw/Play be consolidated into 2 buttons. Which is essentially what you'd be advocating for (from 4 button presses to just 2).
Also people like that AST is high APM. I'd rather not slow card draw.




I would be ok with that, but I don't see it happening unless other classes too distribute their openers and reopeners (which I personally would like but y'know)
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE

My bad - I keep getting Minor Arcana and Sleeve Draw messed up in my head.Sleeve Draw in the current AST design does not exist.
It has been widely suggested Draw/Play and Crown Draw/Play be consolidated into 2 buttons. Which is essentially what you'd be advocating for (from 4 button presses to just 2).
Also people like that AST is high APM. I'd rather not slow card draw.
The problem with consolidating them into 1 button is that it would be easy to accidentally press Play or Draw after using the other one, and there's no need if draw could happen automatically. Those are button presses only for the sake of button presses.
As for the latter - the Devs are already looking for places to reduce button and action bloat to make it easier on controller players - if we're going to lose it anyway, I'd rather it be in places that have as little impact to the job's flow and performance.
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