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  1. #51
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    After using it in the new dungeon a bunch, I hate the change for pulling mobs. I think the cone was superior at that. It's fine once I have all the mobs gathered up and we are just aoeing everything down. I will obviously just deal with it since it isn't changing, for now at least, but that first pull in every dungeon is going to be me saying that I hate how they changed overpower.
    (7)

  2. #52
    Player
    nudistmaid's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    2
    Character
    Artoria Avagnar
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    ok i THOUGHT i was fine with this change and was just like "whatever", even did a few dungeons and was mostly unbothered, but after doing mt. gulg for the first time today, PLEASE FOR THE LOVE OF GOD MAKE OVERPOWER BACK INTO A CONE
    (3)
    Last edited by nudistmaid; 04-18-2022 at 12:20 PM.

  3. #53
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I have to say this is bizarre. Outside of this forum, everyone I've ever encountered is unanimously in favour of the circle AoE. It's consistent with the other tanks and removes the jankiness of dungeon pulls.
    The stupid cone is the sole reason I haven't played WAR until now. I get that it's likely a "what you're used to" kinda thing, but having started with DRK, moving to GNB, circle AoEs are simply so much more natural and efficient. You can position yourself equidistant to all mobs and reliably pick up aggro. With a cone, you're factoring in an arc and two distances (edge of the arc is further than the middle) on the move, in a split second, and you don't get any kind of visual indication of what the arc is. Is it 90 degrees? 70? 120? I have no idea.
    (1)
    Last edited by Seraphor; 04-16-2022 at 10:28 PM.

  4. #54
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, regardless of what the warrior main community thinks, we're all stuck with this dumb circle aoe until the next patch at the very least. Albeit I really wish they would just come out with a minor patch and reverse this change.
    (2)

  5. #55
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Seraphor View Post
    I have to say this is bizarre. Outside of this forum, everyone I've ever encountered is unanimously in favour of the circle AoE. It's consistent with the other tanks and removes the jankiness of dungeon pulls.
    The stupid cone is the sole reason I haven't played WAR until now. I get that it's likely a "what you're used to" kinda thing, but having started with DRK, moving to GNB, circle AoEs are simply so much more natural and efficient. You can position yourself equidistant to all mobs and reliably pick up aggro. With a cone, you're factoring in an arc and two distances (edge of the arc is further than the middle) on the move, in a split second, and you don't get any kind of visual indication of what the arc is. Is it 90 degrees? 70? 120? I have no idea.
    Most people I've encountered have had the opposite opinion, and not just tanks either.

    I'll agree that the visual indicator could've, and probably should've, been better, but the covered area is also something that becomes clear with use.
    (2)

  6. #56
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    I have to say this is bizarre. Outside of this forum, everyone I've ever encountered is unanimously in favour of the circle AoE. It's consistent with the other tanks and removes the jankiness of dungeon pulls.
    I don't want all the tanks to feel consistent similar to each other, I want them to feel notably different from each other so that I feel like there's a point to picking one over another. The "jankiness" of managing pulls as a warrior was one of the few elements of skill expression left in the job, it felt satisfying to master and different from all the other tanks. Now WAR just feels like the tank I bring into a dungeon if I want to turn my brain off and not think, which is the exact opposite of engaging gameplay.

    There were already tanks for people who did not like conal aoes to play. But now there's no option for people who do like them, and that's pretty sad.
    (6)

  7. #57
    Player
    Dxzstar's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Lalatuni Wineri
    World
    Jenova
    Main Class
    Bard Lv 90
    I found a great use for circle OP this morning. I now use it as an emote to voice my displeasure over the housing errors!
    (3)

  8. #58
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Seraphor View Post
    and removes the jankiness of dungeon pulls.
    The stupid cone is the sole reason I haven't played WAR until now. I get that it's likely a "what you're used to" kinda thing, but having started with DRK, moving to GNB, circle AoEs are simply so much more natural and efficient. You can position yourself equidistant to all mobs and reliably pick up aggro. With a cone, you're factoring in an arc and two distances (edge of the arc is further than the middle) on the move, in a split second, and you don't get any kind of visual indication of what the arc is. Is it 90 degrees? 70? 120? I have no idea.
    Absolutely NOT a "what we're used to" kind of thing, the other tanks were missing a crucial tool that we just had taken away from us. If you had bothered to practice with the cone:



    Edit:
    Quote Originally Posted by Dxzstar View Post
    I found a great use for circle OP this morning. I now use it as an emote to voice my displeasure over the housing errors!

    yeah, the one good thing about this change is being able to show off how awful the ability is in cities, and other areas with nothing to target:
    /ac "Overpower" <wait.1>
    /ta <0>
    /deny
    /s <"Overpower"><"Really?"> thanks i hate it <"No thanks."> <"I already have one.">
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /targetenemy
    /micon "Overpower"
    (3)
    Last edited by Kallis; 04-17-2022 at 04:06 AM.

  9. #59
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kallis View Post
    snip
    The thing is, cone/circle shape is irrelevant to positioning. Due to the way mobs try and glue themselves to the player, once the circle AoE tank grabs aggro, all they have to do is move to the farthest target and bam, all the mobs will be clumped up on one side of the tank, where the circle can still all hit them, with all the enemies facing one general direction exactly the same as the cone.



    Cones had their own advantages such as reach, being easier to pick up spread out groups, or that they made you move more, thus keeping you a bit more engaged, but let's not pretend they were somehow 'better' for positioning. Any tank worth their salt could do the exact same thing with circles with zero issue. Whether cone or circle, my movement to group up mobs was literally the exact same. It ain't shape focused in the slightest.

    Besides, DRK still has line aoes if you want to have fun with non-circle gameplay.
    (3)
    Last edited by Daeriion_Aeradiir; 04-17-2022 at 04:25 AM.

  10. 04-17-2022 09:34 AM

  11. #60
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    The thing is, cone/circle shape is irrelevant to positioning. Due to the way mobs try and glue themselves to the player, once the circle AoE tank grabs aggro, all they have to do is move to the farthest target and bam, all the mobs will be clumped up on one side of the tank, where the circle can still all hit them, with all the enemies facing one general direction exactly the same as the cone.



    Cones had their own advantages such as reach, being easier to pick up spread out groups, or that they made you move more, thus keeping you a bit more engaged, but let's not pretend they were somehow 'better' for positioning. Any tank worth their salt could do the exact same thing with circles with zero issue. Whether cone or circle, my movement to group up mobs was literally the exact same. It ain't shape focused in the slightest.

    Besides, DRK still has line aoes if you want to have fun with non-circle gameplay.
    Sure, once you've pulled it shouldn't matter anymore (then again, given the amount of tanks that just let mobs "blob" around them, I'd say it forcing good positioning post pull was still a bonus...), but setting up the pull is arguably the most important part.
    (0)

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