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  1. #1
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90

    Monk lvl synch appreciation.

    I just wanted to make a post telling the devs how much I appreciate the new rework of Monk specifically below cap. They have designed the job so tight as to lose so little of what makes it feel active at low levels that I feel it’s how every job should feel below 70/80.

    I was doing a couple of alliance raid roulettes randomly and decided to go monk on a whim and got Dun Scaith and Syrcus respectively and it really showed me just what makes this feel active.

    In Syrcus you still have Perfect Balance. You don’t have masterful blitz but that’s nothing too important at that level, the only thing I find annoying is that I got so used to hitting Masterful Blitz and getting the formless fist buff after that it feels weird now when I don’t.

    You also now keep the chakra system meaning that you now have an active mechanic to make up for the loss of abilities like Shoulder Tackle, which actually makes it more active because this version of Steel Peak technically comes up more often. Plus this mechanic gives you something to do during downtime between fights no matter how minor.

    All of these make it feel rewarding when you do great damage even at that level rather than jobs like Dancer where you hit 2 buttons and your Standard Step and do good damage with little to no effort.

    Dun Scaith however is where my appreciation really kicked in. Outside of a few off globals, level 60 monk has very little difference from a casual gameplay perspective to 70. And 70+ all are almost all the same job with different skill names. And while on the surface this might seem like bad design because the job doesn’t change much and it can get repetitive, from a leveling and level syncing perspective this is brilliant. It allows players to really get comfortable with the blitz system through leveling, it also means the job will change so little that when you hop into a duty like Dun Scaith your rotation is still very close to the same. To the point where the Dragon Kick exploit rotation still somewhat works. And that’s how I think many jobs should work.

    Any expansion that adds new mechanics should retroactively do so and not proactively to make sure the job is engaging to new players and old alike so that new ones get the hang of it by the time they’re max level and old players don’t feel punished for getting a duty below their level. And Monk is a perfect example of how this design is implemented and executed to a fairly good result and I think the dev team should hear this!
    (5)


    I'm from 1 MS in the future.

  2. #2
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Agreed! I don't care if you adore 6.X monk or you absolutely hate it but it is definitely the best job to play synched down. I think the devs know this and could be why they're reshuffling ability levels on a bunch of jobs in 6.1. I'm all for it.
    (1)

  3. #3
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    It's even better now, but Monk was my favorite job to be synced down with in ShB too. You have a full three part AOE combo before level 50, the positional mini game, and all of your most important GCDs by level 50 on a job that uses more GCDs than most. In EW you also get your full rotation by pretty much level 60. With the later levels adding OGCD buffs and traits to upgrade your blitz. You could say this is a bad thing in some ways but I didn't mind it since I could practice the full opener and rotation from 80-90
    (0)