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Thread: 6.1 Samurai

  1. #151
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kazimere View Post
    The salty tears continue to drain.
    I see you still continue to troll there in forums, maybe express your opinion in JP thread aswell to put those people down too?

    Dont forget to add your opinion in balance discord too! Can't wait.
    (5)

  2. #152
    Player
    Rakobi's Avatar
    Join Date
    Oct 2016
    Posts
    2
    Character
    Aona Luminor
    World
    Lamia
    Main Class
    Gunbreaker Lv 90
    I think the autocrit issue is obvious and reveals a much deeper flaw with game systems that extends far beyond samurai specifically. I don't envy the development team tangling with it.

    I dislike removing kaiten immensely. I'm not going to say much about my pedigree with the game or with the job beyond acknowledging that it exists and is deeper than leveling the job once and dropping it. So I'll just reiterate that I really, really do not like the removal of kaiten. I do not buy the reasoning that kaiten is comparable to shinten or to dark arts and I think the loss incurred by lower skilled players for screwing up kaiten was acceptable and within bounds. Players did not get their output dumpstered by screwing up one kaiten.

    While I hate the removal, I am not a developer and not privy to their conversations; perhaps it has to happen. I will still forever rip them on the timing of this change. Pushing a major fundamental change to the job like this in a x.1 patch before an ultimate is extremely frustrating. It changes what I would like to play in the ultimate fight itself which necessitates gearing another job on short notice which is stressful and feels immensely disrespectful. I want to be clear; the changes, if they must happen, could be "fine" even if I dislike them. However, putting the changes so close to some of the most exciting content the game has to offer, content that requires a large amount of preparation, is legitimately shocking.
    (1)

  3. #153
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,156
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SlickPaws View Post
    Midare Setsugekka potency has been reduced from 660 to 600.
    Kaeshi: Setsugekka potency has been reduced from 990 to 600.
    Ogi Namikiri potency has been reduced from 900 to 800.
    Kaeshi: Namikiri potency has been reduced from 1,350 to 800.

    These 4 lines pretty much say it all. I don't quite understand the logic of making the Kaeshi continuations no more potent than the original attacks. It's not like the extra crit damage is going to make up for the fact they're the same potency. So it really look like Kaeshi are just going to be extra buttons you press because they're there and not because you actually *want* to because of the previously huge numbers.
    In the end, it's technically a 3(!) DPS loss at best, and a 3% loss at worst with the changes. Crit scaling takes a hit though, so it might get worse in the longer run, but then perhaps they will adjust the potencies accordingly in the next patch/hotfix.
    (1)

  4. #154
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Arrius View Post
    In the end, it's technically a 3(!) DPS loss at best, and a 3% loss at worst with the changes. Crit scaling takes a hit though, so it might get worse in the longer run, but then perhaps they will adjust the potencies accordingly in the next patch/hotfix.
    The only good thing they can do is either revert changes completly or revert and also adjust potencies so crit vs no crit on 2 mins will not be massive.
    (0)

  5. #155
    Player
    JakkuPM's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    14
    Character
    Jakku Kuroo
    World
    Cactuar
    Main Class
    Samurai Lv 90
    all these sam changes are tone-deaf (except the third eye duration buff), and i would rather they just not touch the job.
    the tenka change is so unwarranted and strange. it's like they don't want cone aoes to exist anymore. this homogenization route has made job design worse all around.

    in my mind the damage variance isn't an issue at all; it's just the nature of a job w/ few high damaging abilities. i don't think it needs to be addressed, especially considering other jobs, such as dnc and gnb, have very high potency skills that dramatically increase their dps if they crit (standard/technical step, double down). really if they wanted to reduce variance of damage due to crits on sam, then reduce setsugekka and namikiri potency a bit and raise combo gcd/shinten potency. it's not perfect, but it'd be a little better than it is now.

    everyone had said all the other better solutions to sam button bloat so i'm not gonna go over that. kaiten has been core to the design of samurai since its inception. the decisions the design team make sometimes just boggle my mind.
    (3)
    Last edited by JakkuPM; 04-12-2022 at 09:55 AM.

  6. #156
    Player
    Drachelanze's Avatar
    Join Date
    Apr 2012
    Posts
    23
    Character
    Kristoph Aurchiat
    World
    Famfrit
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arrius View Post
    but then perhaps they will adjust the potencies accordingly in the next patch/hotfix.
    If they need to resort to something like this to keep up with scaling, then the changes were not good.
    (0)

  7. #157
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    After seeing that Fuga and Tenka Goken got converted into circular AOEs, I'm dreading that Hissatsu: Gurren will eventually be getting the same treatment, or Enlightenment on Monk for that matter. God forbid there be any thought given to positioning involved during AOE.
    (3)

  8. #158
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    removes kaiten for action bloat
    also buffs third eye to encourage more usage of actions
    ???????
    (3)

  9. #159
    Player
    Naizuo's Avatar
    Join Date
    Apr 2022
    Posts
    7
    Character
    Naizuo Xandal
    World
    Jenova
    Main Class
    Samurai Lv 90
    I know YoshiP said to try out the changes for SAM and NIN (changes are odd but not too concerning like SAM) but why is he still saying to do that when not only NA but also JP users who are and been against any changes since the PLL then again in Prelim patch notes then again during the patch notes reading stream. Even still, I loved Kaiten, which gave the job some type of identity ever since the release of the job. Tenka Goken changes feel like they're slowly homogenizing AOE skills too. Kaeshi Goken nerf?? I can't say I agree with that at all. Also I was going back over the SAM changes after the patch notes reading and noticed Kaeshi Namikiri has a 1.3 second cast bar now too? Why.
    (2)
    付いていくことができるの?

  10. #160
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Naizuo View Post
    I know YoshiP said to try out the changes for SAM and NIN (changes are odd but not too concerning like SAM) but why is he still saying to do that when not only NA but also JP users who are and been against any changes since the PLL then again in Prelim patch notes then again during the patch notes reading stream. Even still, I loved Kaiten, which gave the job some type of identity ever since the release of the job. Tenka Goken changes feel like they're slowly homogenizing AOE skills too. Kaeshi Goken nerf?? I can't say I agree with that at all. Also I was going back over the SAM changes after the patch notes reading and noticed Kaeshi Namikiri has a 1.3 second cast bar now too? Why.
    He's trying to save face. Both JP and NA players already know it's going to be bad, and the change was made to simplify the class - which is the direction SE has being going with their job changes as of late. We can't let this die here, otherwise we can expect more of these terrible changes in the future. Keep making threads, and keep bumping them. It's the only way we stand a chance of opposing these lazy and insulting changes made by the dev team.
    (4)
    Last edited by DreadfullyAwful; 04-12-2022 at 09:12 AM. Reason: Grammar

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