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Thread: 6.1 Samurai

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  1. #32
    Player
    JakkuPM's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    14
    Character
    Jakku Kuroo
    World
    Cactuar
    Main Class
    Samurai Lv 90
    all these sam changes are tone-deaf (except the third eye duration buff), and i would rather they just not touch the job.
    the tenka change is so unwarranted and strange. it's like they don't want cone aoes to exist anymore. this homogenization route has made job design worse all around.

    in my mind the damage variance isn't an issue at all; it's just the nature of a job w/ few high damaging abilities. i don't think it needs to be addressed, especially considering other jobs, such as dnc and gnb, have very high potency skills that dramatically increase their dps if they crit (standard/technical step, double down). really if they wanted to reduce variance of damage due to crits on sam, then reduce setsugekka and namikiri potency a bit and raise combo gcd/shinten potency. it's not perfect, but it'd be a little better than it is now.

    everyone had said all the other better solutions to sam button bloat so i'm not gonna go over that. kaiten has been core to the design of samurai since its inception. the decisions the design team make sometimes just boggle my mind.
    (3)
    Last edited by JakkuPM; 04-12-2022 at 09:55 AM.

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