Continued: Homogenization and simplification of classes addresses the skill floor, lowering it further and making the game more accessible. It does however lower the skill ceiling and in the case of skills like Kaiten, reduces the fun many players have while doing so. This is a product of classes being designed to have a single rotation - a single correct way to play them. Good class design has branched decision making and priority based gameplay. A more casual player can stick to a rotation and be rewarded, a better player can diverge from that and do more. Alas, FF designs dps classes to largely be played a single way. Hit your 1 2 3 rotation and use your oGCDs on CD or when they line up. Ultimately, I am not optimistic about there being more nuanced class design coming to the game in the future, it simply is not how they view design. I do however hope they dont remove whatever flavour already exists in favour of keeping the skill floor as close to the ground as possible.