Results 1 to 10 of 166

Thread: 6.1 Samurai

Hybrid View

  1. #1
    Player
    FlareVyzar's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Hatsuka Raigeki
    World
    Kujata
    Main Class
    Samurai Lv 90
    Good Afternoon,

    As someone who mained SAM for a long time and have optimized at high end as well, here is what i have to say about the changes presented to us on the live letter for 6.1:

    About the Crit change:

    This change is not as bad as you may think. It brings consistency to the job which is a good thing. Having guaranteed while it does mean SCH/DRG/DNC/BRD won't get the full benefit of it, it still means that always critting within raid buffs will maximize those with + damage buffs. (This is assuming with the final potency changes SAM is still the job that hits the hardest in raid buffs). If so, then even in parse parties, SAM will still be considered, but DRG/SCH may opt for other melees for their personal parses.

    Keep in mind that the primary goal of this game is to clear content first of all, optimization fun comes after clearing.

    Dance Partner wise, we still need the final potency changes to see whether SAM is top DP or not. Because Devilment also gives DH boost, so if maximizing the SF & TF damage outshines or comes close to Crit loss from devilment, SAM may as well still be partner choice. But high chances we won't be anymore.

    Speed kill wise:

    Again, we need the final potency changes to see whether SAM will still be the top melee in speeds or not. Because we also have to account for the midare critting outside raid buffs as well as within. So if the total damage output outshines that rdps loss a SCH/DRG has, SAM will still be a good choice for speeds if no longer the top.

    About Kaiten:

    This change is definitely not necessary. I am against it and is the primary reason i wrote this thread.
    Kaiten forms part in the aesthetic part of how the job plays. Regardless whether the kenki management from it is small, that is not the main issue. First off it is a game, and a lot of players care about how things look and feel in a game (take glamour for example). This is not only in FFXIV, it is in a lot of other games as well. Kaiten's animation has been part of how Samurai is played for a very long time. Even if small, that little swing plays a role in how many players enjoy SAM.

    If anything this change will benefit players with high ping because third eye is required to be double weaved at many times in a fight alongside kaiten.

    And as many players stated already, "button bloat" is not a reason to remove kaiten. Ogi into Ikishoten, Shoha becoming aoe instead of Shoha II would be a better fix for button bloat.

    There is absoultely no need to remove Kaiten.
    (9)
    Last edited by FlareVyzar; 04-04-2022 at 07:57 PM.

Tags for this Thread