Quote Originally Posted by MoonMoon97 View Post
The second I'll talk about is the auto crits on Midares and Ogi Namikiri. I can understand that Samurai could feel like a feast or famine class but I think the danger of having auto crits is removing the synergy it has with certain raid buffs such as DRG's battle litany, SCH's chain stratgem, and DNC's devilment. If I remembered correctly, part of the reason why Square Enix pushed for 2 min windows on all class was for synergy across all jobs but this kind of goes against that philosophy as now Samurai doesn't synergize as well with the 3 previously mentioned job. Instead, maybe they could separate Midare into two separate hits (i.e. Ninja's Dream within a Dream) to help out with damage variance or shift some of the power from the big attacks into some of the smaller weaponskills like Gekko/Kasha (which are considerably still used in raid buffs a bit).
This is also a genuine topic of concern and identifies a massive hole in their design philosophy. Other things need to change for this SAM change to even begin making sense. The JP forums are talking about this fact at length. I just hope that the developers elected to leave out raid buff changes until actual patch notes. And for anybody out there who has a strong opinion about crit RNG, it doesn't matter what your opinion is about crit RNG on the job - these changes just introduce a different, more anti-synergistic problem that WAR and MCH have had to deal with for a long time.